Looks good to me, but admittedly not an expert.

Acked-by: Lionel Landwerlin <lionel.g.landwer...@intel.com>

On 03/07/17 22:08, Ilia Mirkin wrote:
_mesa_glsl_has_builtin_function is used to determine whether any variant
of a builtin are available, for the purpose of enforcing the GLSL ES
3.00+ rule that overloads or overrides of builtins are disallowed.

However the builtin_builder contains information on all builtins,
irrespective of parse state, or versions, or extension enablement. As a
result we would say that a builtin existed even if it was not actually
available.

To resolve this, first check if at least one signature is available for
a builtin before returning true.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101666
Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu>
Cc: mesa-sta...@lists.freedesktop.org
---
  src/compiler/glsl/ast_to_hir.cpp        |  2 +-
  src/compiler/glsl/builtin_functions.cpp | 13 +++++++++++--
  src/compiler/glsl/builtin_functions.h   |  3 ++-
  3 files changed, 14 insertions(+), 4 deletions(-)

diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index b1e490eefd..c338ad79ca 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -5916,7 +5916,7 @@ ast_function::hir(exec_list *instructions,
        /* Local shader has no exact candidates; check the built-ins. */
        _mesa_glsl_initialize_builtin_functions();
        if (state->language_version >= 300 &&
-          _mesa_glsl_has_builtin_function(name)) {
+          _mesa_glsl_has_builtin_function(state, name)) {
           YYLTYPE loc = this->get_location();
           _mesa_glsl_error(& loc, state,
                            "A shader cannot redefine or overload built-in "
diff --git a/src/compiler/glsl/builtin_functions.cpp 
b/src/compiler/glsl/builtin_functions.cpp
index cc1432197b..84833bdd7d 100644
--- a/src/compiler/glsl/builtin_functions.cpp
+++ b/src/compiler/glsl/builtin_functions.cpp
@@ -6227,14 +6227,23 @@ _mesa_glsl_find_builtin_function(_mesa_glsl_parse_state 
*state,
  }
bool
-_mesa_glsl_has_builtin_function(const char *name)
+_mesa_glsl_has_builtin_function(_mesa_glsl_parse_state *state, const char 
*name)
  {
     ir_function *f;
+   bool ret = false;
     mtx_lock(&builtins_lock);
     f = builtins.shader->symbols->get_function(name);
+   if (f != NULL) {
+      foreach_in_list(ir_function_signature, sig, &f->signatures) {
+         if (sig->is_builtin_available(state)) {
+            ret = true;
+            break;
+         }
+      }
+   }
     mtx_unlock(&builtins_lock);
- return f != NULL;
+   return ret;
  }
gl_shader *
diff --git a/src/compiler/glsl/builtin_functions.h 
b/src/compiler/glsl/builtin_functions.h
index 14a52b9402..2053c82b74 100644
--- a/src/compiler/glsl/builtin_functions.h
+++ b/src/compiler/glsl/builtin_functions.h
@@ -32,7 +32,8 @@ _mesa_glsl_find_builtin_function(_mesa_glsl_parse_state 
*state,
                                   const char *name, exec_list 
*actual_parameters);
extern bool
-_mesa_glsl_has_builtin_function(const char *name);
+_mesa_glsl_has_builtin_function(_mesa_glsl_parse_state *state,
+                                const char *name);
extern gl_shader *
  _mesa_glsl_get_builtin_function_shader(void);


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