Am 30.06.2017 um 17:25 schrieb Brian Paul: > Commit 8aba778fa2cd98a0b5a7429d3c5057778a0c808c "st/mesa: don't set > sampler states for TBOs" changed how texture buffer objects are handled. > Document the new convention. > --- > src/gallium/docs/source/context.rst | 8 ++++++++ > 1 file changed, 8 insertions(+) > > diff --git a/src/gallium/docs/source/context.rst > b/src/gallium/docs/source/context.rst > index 6563a7e..a46131c 100644 > --- a/src/gallium/docs/source/context.rst > +++ b/src/gallium/docs/source/context.rst > @@ -99,6 +99,14 @@ objects. They all follow simple, one-method binding calls, > e.g. > various debug messages, eventually reported via KHR_debug and > similar mechanisms. > > +Samplers > +^^^^^^^^ > + > +pipe_sampler_state objects control how textures are sampled (coordinate > +wrap modes, interpolation modes, etc). Note that samplers are not used > +for texture buffer objects. That is, pipe_context::bind_sampler_views() > +will not bind a sampler if the corresponding sampler view refers to a > +PIPE_BUFFER resource. > > Sampler Views > ^^^^^^^^^^^^^ >
Reviewed-by: Roland Scheidegger <srol...@vmware.com> (Note that samplers aren't used for sample opcodes neither which don't require them, in particular SAMPLE_I, regardless if the resource is a texture or a buffer. But this should be obvious due to how these sample opcodes work.) _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev