ARB_texture_filter_anisotropic is the ARB variation of
EXT_texture_fitter_anisotropic and it operates in the
same way, so there's no reason not to advertise it.

Signed-off-by: Plamena Manolova <plamena.manol...@intel.com>
---
 src/mesa/main/extensions_table.h | 1 +
 1 file changed, 1 insertion(+)

diff --git a/src/mesa/main/extensions_table.h b/src/mesa/main/extensions_table.h
index 757b7bf..009a119 100644
--- a/src/mesa/main/extensions_table.h
+++ b/src/mesa/main/extensions_table.h
@@ -144,6 +144,7 @@ EXT(ARB_texture_env_add                     , dummy_true
 EXT(ARB_texture_env_combine                 , ARB_texture_env_combine          
      , GLL,  x ,  x ,  x , 2001)
 EXT(ARB_texture_env_crossbar                , ARB_texture_env_crossbar         
      , GLL,  x ,  x ,  x , 2001)
 EXT(ARB_texture_env_dot3                    , ARB_texture_env_dot3             
      , GLL,  x ,  x ,  x , 2001)
+EXT(ARB_texture_filter_anisotropic          , EXT_texture_filter_anisotropic   
      , GLL, GLC, ES1, ES2, 2017)
 EXT(ARB_texture_float                       , ARB_texture_float                
      , GLL, GLC,  x ,  x , 2004)
 EXT(ARB_texture_gather                      , ARB_texture_gather               
      , GLL, GLC,  x ,  x , 2009)
 EXT(ARB_texture_mirror_clamp_to_edge        , ARB_texture_mirror_clamp_to_edge 
      , GLL, GLC,  x ,  x , 2013)
-- 
2.9.3

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