I just pushed the fix. Marek
On Mon, Jun 26, 2017 at 10:01 PM, Kyriazis, George <george.kyria...@intel.com> wrote: > Marek > > Our windows mesa build broke with your checkin: "mesa/glthread: remove > HAVE_PTHREAD guards”. > > Namely: > > Compiling src\mesa\main\context.c ... > context.c > c:\users\gkyriazi\src\mesa\src\mesa\main\glthread.h(34): fatal error C1083: > Cannot open include file: 'pthread.h': No such file or directory > scons: *** [build\windows-x86_64-debug\mesa\main\context.obj] Error 2 > scons: building terminated because of errors. > > Ideas? > > George > >> On Jun 21, 2017, at 8:02 PM, Marek Olšák <mar...@gmail.com> wrote: >> >> From: Marek Olšák <marek.ol...@amd.com> >> >> we are switching to util_queue. >> --- >> src/mapi/glapi/gen/gl_marshal.py | 5 +---- >> src/mesa/main/glthread.c | 4 ---- >> src/mesa/main/glthread.h | 30 ------------------------------ >> src/mesa/main/marshal.c | 4 ---- >> src/mesa/main/marshal.h | 27 --------------------------- >> 5 files changed, 1 insertion(+), 69 deletions(-) >> >> diff --git a/src/mapi/glapi/gen/gl_marshal.py >> b/src/mapi/glapi/gen/gl_marshal.py >> index f52b9b7..062afe5 100644 >> --- a/src/mapi/glapi/gen/gl_marshal.py >> +++ b/src/mapi/glapi/gen/gl_marshal.py >> @@ -59,34 +59,31 @@ def indent(delta = 3): >> class PrintCode(gl_XML.gl_print_base): >> def __init__(self): >> super(PrintCode, self).__init__() >> >> self.name = 'gl_marshal.py' >> self.license = license.bsd_license_template % ( >> 'Copyright (C) 2012 Intel Corporation', 'INTEL CORPORATION') >> >> def printRealHeader(self): >> print header >> - print '#ifdef HAVE_PTHREAD' >> - print >> print 'static inline int safe_mul(int a, int b)' >> print '{' >> print ' if (a < 0 || b < 0) return -1;' >> print ' if (a == 0 || b == 0) return 0;' >> print ' if (a > INT_MAX / b) return -1;' >> print ' return a * b;' >> print '}' >> print >> >> def printRealFooter(self): >> - print >> - print '#endif' >> + pass >> >> def print_sync_call(self, func): >> call = 'CALL_{0}(ctx->CurrentServerDispatch, ({1}))'.format( >> func.name, func.get_called_parameter_string()) >> if func.return_type == 'void': >> out('{0};'.format(call)) >> else: >> out('return {0};'.format(call)) >> >> def print_sync_dispatch(self, func): >> diff --git a/src/mesa/main/glthread.c b/src/mesa/main/glthread.c >> index 455b829..e90709c 100644 >> --- a/src/mesa/main/glthread.c >> +++ b/src/mesa/main/glthread.c >> @@ -31,22 +31,20 @@ >> * quickly logs the GL commands to a buffer to be processed by a worker >> * thread. >> */ >> >> #include "main/mtypes.h" >> #include "main/glthread.h" >> #include "main/marshal.h" >> #include "main/marshal_generated.h" >> #include "util/u_thread.h" >> >> -#ifdef HAVE_PTHREAD >> - >> static void >> glthread_allocate_batch(struct gl_context *ctx) >> { >> struct glthread_state *glthread = ctx->GLThread; >> >> /* TODO: handle memory allocation failure. */ >> glthread->batch = malloc(sizeof(*glthread->batch)); >> if (!glthread->batch) >> return; >> memset(glthread->batch, 0, offsetof(struct glthread_batch, buffer)); >> @@ -277,12 +275,10 @@ _mesa_glthread_finish(struct gl_context *ctx) >> _glapi_set_dispatch(dispatch); >> } >> } else { >> _mesa_glthread_flush_batch_locked(ctx); >> while (glthread->batch_queue || glthread->busy) >> pthread_cond_wait(&glthread->work_done, &glthread->mutex); >> } >> >> pthread_mutex_unlock(&glthread->mutex); >> } >> - >> -#endif >> diff --git a/src/mesa/main/glthread.h b/src/mesa/main/glthread.h >> index 50c1db2..07bed38 100644 >> --- a/src/mesa/main/glthread.h >> +++ b/src/mesa/main/glthread.h >> @@ -22,22 +22,20 @@ >> */ >> >> #ifndef _GLTHREAD_H >> #define _GLTHREAD_H >> >> #include "main/mtypes.h" >> >> /* Command size is a number of bytes stored in a short. */ >> #define MARSHAL_MAX_CMD_SIZE 65535 >> >> -#ifdef HAVE_PTHREAD >> - >> #include <inttypes.h> >> #include <stdbool.h> >> #include <pthread.h> >> >> enum marshal_dispatch_cmd_id; >> >> struct glthread_state >> { >> /** The worker thread that asynchronously processes our GL commands. */ >> pthread_t thread; >> @@ -117,39 +115,11 @@ struct glthread_batch >> uint8_t buffer[MARSHAL_MAX_CMD_SIZE]; >> }; >> >> void _mesa_glthread_init(struct gl_context *ctx); >> void _mesa_glthread_destroy(struct gl_context *ctx); >> >> void _mesa_glthread_restore_dispatch(struct gl_context *ctx); >> void _mesa_glthread_flush_batch(struct gl_context *ctx); >> void _mesa_glthread_finish(struct gl_context *ctx); >> >> -#else /* HAVE_PTHREAD */ >> - >> -static inline void >> -_mesa_glthread_init(struct gl_context *ctx) >> -{ >> -} >> - >> -static inline void >> -_mesa_glthread_destroy(struct gl_context *ctx) >> -{ >> -} >> - >> -static inline void >> -_mesa_glthread_finish(struct gl_context *ctx) >> -{ >> -} >> - >> -static inline void >> -_mesa_glthread_restore_dispatch(struct gl_context *ctx) >> -{ >> -} >> - >> -static inline void >> -_mesa_glthread_flush_batch(struct gl_context *ctx) >> -{ >> -} >> - >> -#endif /* !HAVE_PTHREAD */ >> #endif /* _GLTHREAD_H*/ >> diff --git a/src/mesa/main/marshal.c b/src/mesa/main/marshal.c >> index ae4efb5..4840f32 100644 >> --- a/src/mesa/main/marshal.c >> +++ b/src/mesa/main/marshal.c >> @@ -26,22 +26,20 @@ >> * Custom functions for marshalling GL calls from the main thread to a worker >> * thread when automatic code generation isn't appropriate. >> */ >> >> #include "main/enums.h" >> #include "main/macros.h" >> #include "marshal.h" >> #include "dispatch.h" >> #include "marshal_generated.h" >> >> -#ifdef HAVE_PTHREAD >> - >> struct marshal_cmd_Flush >> { >> struct marshal_cmd_base cmd_base; >> }; >> >> >> void >> _mesa_unmarshal_Flush(struct gl_context *ctx, >> const struct marshal_cmd_Flush *cmd) >> { >> @@ -474,12 +472,10 @@ _mesa_marshal_ClearBufferfv(GLenum buffer, GLint >> drawbuffer, >> *variable_data = *value; >> >> _mesa_post_marshal_hook(ctx); >> } else { >> debug_print_sync("ClearBufferfv"); >> _mesa_glthread_finish(ctx); >> CALL_ClearBufferfv(ctx->CurrentServerDispatch, >> (buffer, drawbuffer, value)); >> } >> } >> - >> -#endif >> diff --git a/src/mesa/main/marshal.h b/src/mesa/main/marshal.h >> index 4842d27..e9ecaf9 100644 >> --- a/src/mesa/main/marshal.h >> +++ b/src/mesa/main/marshal.h >> @@ -40,22 +40,20 @@ struct marshal_cmd_base >> * Type of command. See enum marshal_dispatch_cmd_id. >> */ >> uint16_t cmd_id; >> >> /** >> * Size of command, in multiples of 4 bytes, including cmd_base. >> */ >> uint16_t cmd_size; >> }; >> >> -#ifdef HAVE_PTHREAD >> - >> static inline void * >> _mesa_glthread_allocate_command(struct gl_context *ctx, >> uint16_t cmd_id, >> size_t size) >> { >> struct glthread_state *glthread = ctx->GLThread; >> struct marshal_cmd_base *cmd_base; >> const size_t aligned_size = ALIGN(size, 8); >> >> if (unlikely(glthread->batch->used + size > MARSHAL_MAX_CMD_SIZE)) >> @@ -87,45 +85,20 @@ _mesa_glthread_is_non_vbo_vertex_attrib_pointer(const >> struct gl_context *ctx) >> * calls (deprecated and removed in GL core), we just disable threading. >> */ >> static inline bool >> _mesa_glthread_is_non_vbo_draw_elements(const struct gl_context *ctx) >> { >> struct glthread_state *glthread = ctx->GLThread; >> >> return ctx->API != API_OPENGL_CORE && !glthread->element_array_is_vbo; >> } >> >> -#else >> - >> -/* FIXME: dummy functions for non PTHREAD platforms */ >> -static inline void * >> -_mesa_glthread_allocate_command(struct gl_context *ctx, >> - uint16_t cmd_id, >> - size_t size) >> -{ >> - return NULL; >> -} >> - >> -static inline bool >> -_mesa_glthread_is_non_vbo_vertex_attrib_pointer(const struct gl_context >> *ctx) >> -{ >> - return false; >> -} >> - >> -static inline bool >> -_mesa_glthread_is_non_vbo_draw_elements(const struct gl_context *ctx) >> -{ >> - return false; >> -} >> - >> -#endif >> - >> #define DEBUG_MARSHAL_PRINT_CALLS 0 >> >> /** >> * This is printed when we have fallen back to a sync. This can happen when >> * MARSHAL_MAX_CMD_SIZE is exceeded. >> */ >> static inline void >> debug_print_sync_fallback(const char *func) >> { >> #if DEBUG_MARSHAL_PRINT_CALLS >> -- >> 2.7.4 >> >> _______________________________________________ >> mesa-dev mailing list >> mesa-dev@lists.freedesktop.org >> https://lists.freedesktop.org/mailman/listinfo/mesa-dev > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev