On Mon, Jun 26, 2017 at 4:56 PM, Cherniak, Bruce
<bruce.chern...@intel.com> wrote:
>
>> On Jun 23, 2017, at 7:50 PM, Marek Olšák <mar...@gmail.com> wrote:
>>
>> Thanks. It can only be reproduced with process isolation enabled in
>> piglit, which is not something I test.
>
> I don't do anything special with process isolation.  For me this is enough to 
> reproduce:
>
> bin/shader_runner 
> tests/spec/glsl-1.20/execution/clipping/fixed-clip-enables.shader_test -auto 
> -fbo

Process isolation is enabled by default. If a shader test is isolated,
it means that one shader_runner instance runs only one test. What you
pasted is an isolated test.

If process isolation is disabled, one shader_runner instance can run
an unlimited number of tests. If shader_runner crashes, the piglit
runtime will resume testing by restarting shader_runner with remaining
tests. shader_runner switches between GL core and compat profiles
between tests as needed.

Marek
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