From: Nicolai Hähnle <nicolai.haeh...@amd.com>

---
 src/amd/common/ac_shader_info.h | 8 ++++++--
 1 file changed, 6 insertions(+), 2 deletions(-)

diff --git a/src/amd/common/ac_shader_info.h b/src/amd/common/ac_shader_info.h
index 3a3d2c4..5f03e79 100644
--- a/src/amd/common/ac_shader_info.h
+++ b/src/amd/common/ac_shader_info.h
@@ -13,37 +13,41 @@
  * Software.
  *
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  * IN THE SOFTWARE.
  */
+
 #ifndef AC_SHADER_INFO_H
 #define AC_SHADER_INFO_H
+
 struct nir_shader;
 struct ac_nir_compiler_options;
 
-/* a NIR pass to gather all the info needed to optimise the alloction patterns 
for the RADV user sgprs */
-
 struct ac_shader_info {
        bool needs_push_constants;
        uint32_t desc_set_used_mask;
        struct {
                bool has_vertex_buffers; /* needs vertex buffers and base/start 
*/
                bool needs_draw_id;
        } vs;
        struct {
                bool needs_sample_positions;
        } ps;
        struct {
                uint8_t grid_components_used;
        } cs;
 };
 
+/* A NIR pass to gather all the info needed to optimise the allocation patterns
+ * for the RADV user sgprs
+ */
 void
 ac_nir_shader_info_pass(struct nir_shader *nir,
                        const struct ac_nir_compiler_options *options,
                        struct ac_shader_info *info);
+
 #endif
-- 
2.9.3

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