On 26.06.2017 01:25, Timothy Arceri wrote:
--- src/mesa/main/uniforms.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c index 91c3bf6..1c3d89b 100644 --- a/src/mesa/main/uniforms.c +++ b/src/mesa/main/uniforms.c @@ -104,7 +104,7 @@ _mesa_update_shader_textures_used(struct gl_shader_program *shProg, GLbitfield mask = prog->SamplersUsed; gl_shader_stage prog_stage = _mesa_program_enum_to_shader_stage(prog->Target); - struct gl_linked_shader *shader = shProg->_LinkedShaders[prog_stage]; + UNUSED struct gl_linked_shader *shader = shProg->_LinkedShaders[prog_stage];
MAYBE_UNUSED is preferred for this. Apart from that: Reviewed-by: Nicolai Hähnle <[email protected]>
GLuint s;assert(shader);
-- Lerne, wie die Welt wirklich ist, Aber vergiss niemals, wie sie sein sollte. _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
