On 26.06.2017 01:25, Timothy Arceri wrote:
---
src/mesa/main/uniforms.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
index 91c3bf6..1c3d89b 100644
--- a/src/mesa/main/uniforms.c
+++ b/src/mesa/main/uniforms.c
@@ -104,7 +104,7 @@ _mesa_update_shader_textures_used(struct gl_shader_program
*shProg,
GLbitfield mask = prog->SamplersUsed;
gl_shader_stage prog_stage =
_mesa_program_enum_to_shader_stage(prog->Target);
- struct gl_linked_shader *shader = shProg->_LinkedShaders[prog_stage];
+ UNUSED struct gl_linked_shader *shader = shProg->_LinkedShaders[prog_stage];
MAYBE_UNUSED is preferred for this. Apart from that:
Reviewed-by: Nicolai Hähnle <nicolai.haeh...@amd.com>
GLuint s;
assert(shader);
--
Lerne, wie die Welt wirklich ist,
Aber vergiss niemals, wie sie sein sollte.
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