On 06/22/2017 05:46 PM, Juan A. Suarez Romero wrote:
From OpenGL 4.5 spec PDF, section '8.11. Texture Queries', page 236:
"An INVALID_VALUE error is generated if texture is not the name of
an existing texture object."
Same wording applies to the compressed version.
But turns out this is a spec bug, and Khronos is fixing it for the next
revisions.
The proposal is to return INVALID_OPERATION in these cases.
v2: Use _mesa_lookup_texture_err (Samuel Pitoiset)
Fixes: GL45-CTS.get_texture_sub_image.errors_test
Fixes: 633c959fa (getteximage: Return correct error value when texure
object is not found)
Signed-off-by: Juan A. Suarez Romero <jasua...@igalia.com>
---
src/mesa/main/texgetimage.c | 6 ++----
1 file changed, 2 insertions(+), 4 deletions(-)
diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c
index 658b0e5..4937d89 100644
--- a/src/mesa/main/texgetimage.c
+++ b/src/mesa/main/texgetimage.c
@@ -1461,10 +1461,9 @@ _mesa_GetTextureSubImage(GLuint texture, GLint level,
struct gl_texture_object *texObj = NULL;
if (texture > 0)
- texObj = _mesa_lookup_texture(ctx, texture);
+ texObj = _mesa_lookup_texture_err(ctx, texture, caller);
_mesa_lookup_texture_err() already handles the case where texture > 0,
you can get rid of that check (same below). Thanks.
if (!texObj) {
- _mesa_error(ctx, GL_INVALID_VALUE, "%s(texture)", caller);
return;
}
@@ -1779,10 +1778,9 @@ _mesa_GetCompressedTextureSubImage(GLuint texture, GLint level,
struct gl_texture_object *texObj = NULL;
if (texture > 0)
- texObj = _mesa_lookup_texture(ctx, texture);
+ texObj = _mesa_lookup_texture_err(ctx, texture, caller);
if (!texObj) {
- _mesa_error(ctx, GL_INVALID_VALUE, "%s(texture)", caller);
return;
}
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