On 21 June 2017 at 08:11, Grazvydas Ignotas <nota...@gmail.com> wrote: > On Tue, Jun 20, 2017 at 7:11 PM, Jason Ekstrand <ja...@jlekstrand.net> wrote: >> Doom shipped with a broken version of GLSLang which handles samplers as >> function arguments in a way that isn't spec-compliant. In particular, >> it creates a temporary local sampler variable and copies the sampler >> into it. While Dave has had a hack patch out for a while that gets it >> working, we've never landed it because we've been hoping that a game >> update would come out with fixed shaders. Unfortunately, no game update >> appears on to be on the horizon and I've found this issue in yet another >> application so I think we're stuck working around it. Hopefully, we can >> delete this code one day. >> >> Cc: Dave Airlie <airl...@redhat.com>
Yeah let's do it. Reviewed-by: Dave Airlie <airl...@redhat.com> > > Yes please, would be one less patch to carry. > I'd even vote for it to go to stable. > > Tested-by: Grazvydas Ignotas <nota...@gmail.com> > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99467 > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev