Trigger the correct sampler options for it. Similar with YUYV --- src/intel/compiler/brw_compiler.h | 1 + src/intel/compiler/brw_nir.c | 1 + src/mesa/drivers/dri/i915/intel_screen.c | 7 +++++-- src/mesa/drivers/dri/i965/brw_wm.c | 7 +++++++ src/mesa/drivers/dri/i965/intel_screen.c | 7 +++++-- 5 files changed, 19 insertions(+), 4 deletions(-)
diff --git a/src/intel/compiler/brw_compiler.h b/src/intel/compiler/brw_compiler.h index 78873744ce5f..3f383403883c 100644 --- a/src/intel/compiler/brw_compiler.h +++ b/src/intel/compiler/brw_compiler.h @@ -168,6 +168,7 @@ struct brw_sampler_prog_key_data { uint32_t y_u_v_image_mask; uint32_t y_uv_image_mask; uint32_t yx_xuxv_image_mask; + uint32_t xy_uxvx_image_mask; }; /** diff --git a/src/intel/compiler/brw_nir.c b/src/intel/compiler/brw_nir.c index de8f519b4e10..49d3cf365647 100644 --- a/src/intel/compiler/brw_nir.c +++ b/src/intel/compiler/brw_nir.c @@ -770,6 +770,7 @@ brw_nir_apply_sampler_key(nir_shader *nir, tex_options.lower_y_uv_external = key_tex->y_uv_image_mask; tex_options.lower_y_u_v_external = key_tex->y_u_v_image_mask; tex_options.lower_yx_xuxv_external = key_tex->yx_xuxv_image_mask; + tex_options.lower_xy_uxvx_external = key_tex->xy_uxvx_image_mask; if (nir_lower_tex(nir, &tex_options)) { nir_validate_shader(nir); diff --git a/src/mesa/drivers/dri/i915/intel_screen.c b/src/mesa/drivers/dri/i915/intel_screen.c index cba5434b5e1b..03f79e242c67 100644 --- a/src/mesa/drivers/dri/i915/intel_screen.c +++ b/src/mesa/drivers/dri/i915/intel_screen.c @@ -227,16 +227,19 @@ static struct intel_image_format intel_image_formats[] = { { { 0, 0, 0, __DRI_IMAGE_FORMAT_R8, 1 }, { 1, 1, 0, __DRI_IMAGE_FORMAT_GR88, 2 } } }, - /* For YUYV buffers, we set up two overlapping DRI images and treat + /* For YUYV&UYVY buffers, we set up two overlapping DRI images and treat * them as planar buffers in the compositors. Plane 0 is GR88 and * samples YU or YV pairs and places Y into the R component, while - * plane 1 is ARGB and samples YUYV clusters and places pairs and + * plane 1 is ARGB and samples YUYV/UYVY clusters and places pairs and * places U into the G component and V into A. This lets the * texture sampler interpolate the Y components correctly when * sampling from plane 0, and interpolate U and V correctly when * sampling from plane 1. */ { __DRI_IMAGE_FOURCC_YUYV, __DRI_IMAGE_COMPONENTS_Y_XUXV, 2, { { 0, 0, 0, __DRI_IMAGE_FORMAT_GR88, 2 }, + { 0, 1, 0, __DRI_IMAGE_FORMAT_ARGB8888, 4 } } }, + { __DRI_IMAGE_FOURCC_UYVY, __DRI_IMAGE_COMPONENTS_Y_UXVX, 2, + { { 0, 0, 0, __DRI_IMAGE_FORMAT_GR88, 2 }, { 0, 1, 0, __DRI_IMAGE_FORMAT_ARGB8888, 4 } } } }; diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c index 0f075a11f756..a8ec1f5c2368 100644 --- a/src/mesa/drivers/dri/i965/brw_wm.c +++ b/src/mesa/drivers/dri/i965/brw_wm.c @@ -270,6 +270,10 @@ brw_debug_recompile_sampler_key(struct brw_context *brw, found |= key_debug(brw, "yx_xuxv image bound", old_key->yx_xuxv_image_mask, key->yx_xuxv_image_mask); + found |= key_debug(brw, "xy_uxvx image bound", + old_key->xy_uxvx_image_mask, + key->xy_uxvx_image_mask); + for (unsigned int i = 0; i < MAX_SAMPLERS; i++) { found |= key_debug(brw, "textureGather workarounds", @@ -412,6 +416,9 @@ brw_populate_sampler_prog_key_data(struct gl_context *ctx, case __DRI_IMAGE_COMPONENTS_Y_XUXV: key->yx_xuxv_image_mask |= 1 << s; break; + case __DRI_IMAGE_COMPONENTS_Y_UXVX: + key->xy_uxvx_image_mask |= 1 << s; + break; default: break; } diff --git a/src/mesa/drivers/dri/i965/intel_screen.c b/src/mesa/drivers/dri/i965/intel_screen.c index 83b8a24509a4..4258e54e78ca 100644 --- a/src/mesa/drivers/dri/i965/intel_screen.c +++ b/src/mesa/drivers/dri/i965/intel_screen.c @@ -278,16 +278,19 @@ static struct intel_image_format intel_image_formats[] = { { { 0, 0, 0, __DRI_IMAGE_FORMAT_R8, 1 }, { 1, 1, 0, __DRI_IMAGE_FORMAT_GR88, 2 } } }, - /* For YUYV buffers, we set up two overlapping DRI images and treat + /* For YUYV&UYVY buffers, we set up two overlapping DRI images and treat * them as planar buffers in the compositors. Plane 0 is GR88 and * samples YU or YV pairs and places Y into the R component, while - * plane 1 is ARGB and samples YUYV clusters and places pairs and + * plane 1 is ARGB and samples YUYV/UYVY clusters and places pairs and * places U into the G component and V into A. This lets the * texture sampler interpolate the Y components correctly when * sampling from plane 0, and interpolate U and V correctly when * sampling from plane 1. */ { __DRI_IMAGE_FOURCC_YUYV, __DRI_IMAGE_COMPONENTS_Y_XUXV, 2, { { 0, 0, 0, __DRI_IMAGE_FORMAT_GR88, 2 }, + { 0, 1, 0, __DRI_IMAGE_FORMAT_ARGB8888, 4 } } }, + { __DRI_IMAGE_FOURCC_UYVY, __DRI_IMAGE_COMPONENTS_Y_UXVX, 2, + { { 0, 0, 0, __DRI_IMAGE_FORMAT_GR88, 2 }, { 0, 1, 0, __DRI_IMAGE_FORMAT_ARGB8888, 4 } } } }; -- 1.9.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev