On Mon, 19 Dec 2011 13:47:42 -0700, Brian Paul <bri...@vmware.com> wrote: > GL_TEXTURE_1D_ARRAY is never a legal target for glTexImage3D. This was > probably copy&paste code from the _mesa_store_teximage2d() function above.
Radeon and intel use texstore3d for all our TexImage* storage. Though it does look like we could dump our 1D and 3D overrides of 1D and 3D, and then use texstore2d.
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