On 06/15/2017 07:57 PM, Rob Clark wrote:
On Thu, Jun 15, 2017 at 12:04 PM, Tapani Pälli <tapani.pa...@intel.com> wrote:
On 06/15/2017 06:52 PM, Rob Clark wrote:
On Thu, Jun 15, 2017 at 9:59 AM, Eric Engestrom
<eric.engest...@imgtec.com> wrote:
On Thursday, 2017-06-15 13:27:06 +0000, Marathe, Yogesh wrote:
Hello,

I'm tyring to run flatland native app on android. It apparantly fails
because of a fence issue.
while debuging further it is observed that droid_window_enqueue_buffer()
is forcing
fence_fd =-1.
Yogesh, can you describe a bit more what "fails" means?  What sequence
of gl calls, for example, is it making?


The problem described shortly: Flatland uses timestamps from Fence objects
for calculating time (using getSignalTime API) and in case of having -1 from
producer (Mesa) we will end up having same timestamp for startFence and
endFence (since both are Fence::NO_FENCE) and thus flatland will keep
running forever as it thinks no time has been passed between 2 fences. It is
stuck in a loop where it tries to find how many frames are required so that
driver will spend certain amount of time doing it.

hmm, any idea what the getSignalTime() API sits on top of?  I don't
think we have such a capability with fence fd's..

I don't know much of libsync but it uses libsync functions 'sync_fence_info' and 'sync_pt_info' to retrieve data from fence fd.

BR,
-R


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