On Thu, Jun 15, 2017 at 9:36 AM, Jason Ekstrand <ja...@jlekstrand.net> wrote:
> This patch makes the assumption that, if stencil_irb != NULL then > depth_irb != NULL. I did a bunch of digging and I am now convinced that > this is a fine assumption. Specifically, in intel_renderbuffer_format() in > intel_fbo.c, we map all STENCIL_INDEX internal formats to Z24_UNORM_S8_UINT > on gen4-5. > Except that patch 1 only makes a difference if (stencil_irb && !depth_irb) can be true. Now I'm very confused... > On Mon, May 22, 2017 at 12:12 PM, Topi Pohjolainen < > topi.pohjolai...@gmail.com> wrote: > >> In case of gen < 6 stencil (if present) is always combined with >> depth. Both stencil and depth attachments point to the same >> physical surface. >> Alignment workaround starts by considering depth and updates >> stencil accordingly. Current logic continues with stencil and >> in vain considers the case where depth would refer to different >> surface than stencil. >> >> Signed-off-by: Topi Pohjolainen <topi.pohjolai...@intel.com> >> --- >> src/mesa/drivers/dri/i965/brw_misc_state.c | 63 >> ++++++------------------------ >> 1 file changed, 12 insertions(+), 51 deletions(-) >> >> diff --git a/src/mesa/drivers/dri/i965/brw_misc_state.c >> b/src/mesa/drivers/dri/i965/brw_misc_state.c >> index 6ea1fb0..9fe3655 100644 >> --- a/src/mesa/drivers/dri/i965/brw_misc_state.c >> +++ b/src/mesa/drivers/dri/i965/brw_misc_state.c >> @@ -295,28 +295,14 @@ brw_workaround_depthstencil_alignment(struct >> brw_context *brw, >> } >> >> if (stencil_irb) { >> - stencil_mt = get_stencil_miptree(stencil_irb); >> - intel_miptree_get_image_offset(stencil_mt, >> - stencil_irb->mt_level, >> - stencil_irb->mt_layer, >> - &stencil_draw_x, >> &stencil_draw_y); >> - int stencil_tile_x = stencil_draw_x & tile_mask_x; >> - int stencil_tile_y = stencil_draw_y & tile_mask_y; >> - >> - /* If stencil doesn't match depth, then we'll need to rebase >> stencil >> - * as well. (if we hadn't decided to rebase stencil before, the >> - * post-stencil depth test will also rebase depth to try to >> match it >> - * up). >> - */ >> - if (tile_x != stencil_tile_x || >> - tile_y != stencil_tile_y) { >> - rebase_stencil = true; >> - } >> + assert(stencil_irb->mt == depth_irb->mt); >> + assert(stencil_irb->mt_level == depth_irb->mt_level); >> + assert(stencil_irb->mt_layer == depth_irb->mt_layer); >> } >> } >> >> /* If we have (just) stencil, check it for ignored low bits as well */ >> - if (stencil_irb) { >> + if (!depth_irb && stencil_irb) { >> intel_miptree_get_image_offset(stencil_mt, >> stencil_irb->mt_level, >> stencil_irb->mt_layer, >> @@ -334,6 +320,14 @@ brw_workaround_depthstencil_alignment(struct >> brw_context *brw, >> } >> >> if (rebase_stencil) { >> + /* If stencil needs rebase, there isn't a depth attachment and the >> + * combined depth-stencil is used for stencil only. Otherwise in >> case >> + * depth attachment is present both stencil and depth point to the >> same >> + * miptree. Rebase of depth is considered first updating stencil >> + * attachment accordingly - hence stencil is rebased only if there >> is no >> + * depth attachment. >> + */ >> + assert(!depth_irb); >> perf_debug("HW workaround: blitting stencil level %d to a >> temporary " >> "to fix alignment (stencil tile offset %d,%d)\n", >> stencil_irb->mt_level, stencil_tile_x, stencil_tile_y); >> @@ -347,39 +341,6 @@ brw_workaround_depthstencil_alignment(struct >> brw_context *brw, >> &stencil_draw_x, &stencil_draw_y); >> stencil_tile_x = stencil_draw_x & tile_mask_x; >> stencil_tile_y = stencil_draw_y & tile_mask_y; >> - >> - if (depth_irb && depth_irb->mt == stencil_irb->mt) { >> - intel_miptree_reference(&depth_irb->mt, stencil_irb->mt); >> - intel_renderbuffer_set_draw_offset(depth_irb); >> - } else if (depth_irb && !rebase_depth) { >> - if (tile_x != stencil_tile_x || >> - tile_y != stencil_tile_y) { >> - perf_debug("HW workaround: blitting depth level %d to a >> temporary " >> - "to match stencil level %d alignment (depth tile >> offset " >> - "%d,%d, stencil offset %d,%d)\n", >> - depth_irb->mt_level, >> - stencil_irb->mt_level, >> - tile_x, tile_y, >> - stencil_tile_x, stencil_tile_y); >> - >> - intel_renderbuffer_move_to_temp(brw, depth_irb, >> invalidate_depth); >> - >> - tile_x = depth_irb->draw_x & tile_mask_x; >> - tile_y = depth_irb->draw_y & tile_mask_y; >> - >> - if (stencil_irb && stencil_irb->mt == depth_mt) { >> - intel_miptree_reference(&stencil_irb->mt, depth_irb->mt); >> - intel_renderbuffer_set_draw_offset(stencil_irb); >> - } >> - >> - WARN_ONCE(stencil_tile_x != tile_x || >> - stencil_tile_y != tile_y, >> - "Rebased stencil tile offset (%d,%d) doesn't match >> depth " >> - "tile offset (%d,%d).\n", >> - stencil_tile_x, stencil_tile_y, >> - tile_x, tile_y); >> - } >> - } >> } >> >> if (!depth_irb) { >> -- >> 2.9.3 >> >> _______________________________________________ >> mesa-dev mailing list >> mesa-dev@lists.freedesktop.org >> https://lists.freedesktop.org/mailman/listinfo/mesa-dev >> > >
_______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev