> > > That looks better. Would you mind checking that the TGSI docs properly > describe which coordinate components are used for array indexing, shadow > distance, etc.
I've sent a tgsi doc update, not really sure how we plan on handling, float texture (samplerCubeShadow sampler, vec4 P [, float bias] ) from GLSL, but that isn't a problem I'm looking at now, I was just trying to make softpipe pass as many tests as possible for GL2.1, out of idle curiosity. Dave. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev