The resolve code looks at the current color draw buffers. These are not valid until intel_prepare_render() is called. You can end up with one color buffer bound, but where the renderbuffer has zero width/height and no miptree allocated.
You can get a call chain like: _mesa_Clear -> _mesa_update_state -> intel_update_state, where no brw driver hooks were called, so there is no other point at which we could have called this. Fixes crashes in KWin where Clear was causing intel_disable_rb_aux_buffer to crash on irb != NULL but irb->mt == NULL. Tested-by: Tobias Klausmann <tobias.johannes.klausm...@mni.thm.de> Cc: Jason Ekstrand <ja...@jlekstrand.net> --- src/mesa/drivers/dri/i965/brw_context.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c index 6d27866fcea..5433f9080ee 100644 --- a/src/mesa/drivers/dri/i965/brw_context.c +++ b/src/mesa/drivers/dri/i965/brw_context.c @@ -201,6 +201,8 @@ intel_update_state(struct gl_context * ctx) _mesa_unlock_context_textures(ctx); + intel_prepare_render(brw); + /* Resolve the depth buffer's HiZ buffer. */ depth_irb = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH); if (depth_irb && depth_irb->mt) { -- 2.13.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev