On 09/06/17 08:28, Ian Romanick wrote:
I'm going to tagging changes in src/mesa/drivers/dri/radeon with r100:
to prevent confusion with the Gallium radeon: tags.

No problem, I will do this in future also.


I tested this patch on RV250 (1002:4c66), and there were no piglit changes.

Tested-by: Ian Romanick <ian.d.roman...@intel.com>

Thanks!


On 06/06/2017 11:01 PM, Timothy Arceri wrote:
It is already called via _vbo_InvalidateState().
---
  src/mesa/drivers/dri/r200/r200_state.c     | 2 --
  src/mesa/drivers/dri/radeon/radeon_state.c | 2 --
  2 files changed, 4 deletions(-)

diff --git a/src/mesa/drivers/dri/r200/r200_state.c 
b/src/mesa/drivers/dri/r200/r200_state.c
index 86733a8..9fb15f2 100644
--- a/src/mesa/drivers/dri/r200/r200_state.c
+++ b/src/mesa/drivers/dri/r200/r200_state.c
@@ -28,21 +28,20 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 
SOFTWARE.
**************************************************************************/ /*
   * Authors:
   *   Keith Whitwell <kei...@vmware.com>
   */
#include "main/glheader.h"
  #include "main/imports.h"
-#include "main/api_arrayelt.h"
  #include "main/enums.h"
  #include "main/light.h"
  #include "main/framebuffer.h"
  #include "main/fbobject.h"
  #include "main/stencil.h"
  #include "main/viewport.h"
#include "swrast/swrast.h"
  #include "vbo/vbo.h"
  #include "tnl/tnl.h"
@@ -2278,21 +2277,20 @@ GLboolean r200ValidateState( struct gl_context *ctx )
static void r200InvalidateState( struct gl_context *ctx, GLuint new_state )
  {
     r200ContextPtr rmesa = R200_CONTEXT(ctx);
_swrast_InvalidateState( ctx, new_state );
     _swsetup_InvalidateState( ctx, new_state );
     _vbo_InvalidateState( ctx, new_state );
     _tnl_InvalidateState( ctx, new_state );
-   _ae_invalidate_state( ctx, new_state );
     R200_CONTEXT(ctx)->radeon.NewGLState |= new_state;
if (new_state & _NEW_PROGRAM)
        rmesa->curr_vp_hw = NULL;
  }
/* A hack. The r200 can actually cope just fine with materials
   * between begin/ends, so fix this.
   * Should map to inputs just like the generic vertex arrays for vertex progs.
   * In theory there could still be too many and we'd still need a fallback.
diff --git a/src/mesa/drivers/dri/radeon/radeon_state.c 
b/src/mesa/drivers/dri/radeon/radeon_state.c
index c6b1f38..1baf229 100644
--- a/src/mesa/drivers/dri/radeon/radeon_state.c
+++ b/src/mesa/drivers/dri/radeon/radeon_state.c
@@ -27,21 +27,20 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 
SOFTWARE.
  **************************************************************************/
/*
   * Authors:
   *   Gareth Hughes <gar...@valinux.com>
   *   Keith Whitwell <kei...@vmware.com>
   */
#include "main/glheader.h"
  #include "main/imports.h"
-#include "main/api_arrayelt.h"
  #include "main/enums.h"
  #include "main/light.h"
  #include "main/context.h"
  #include "main/framebuffer.h"
  #include "main/fbobject.h"
  #include "util/simple_list.h"
  #include "main/state.h"
  #include "main/core.h"
  #include "main/stencil.h"
  #include "main/viewport.h"
@@ -2044,21 +2043,20 @@ GLboolean radeonValidateState( struct gl_context *ctx )
     return GL_TRUE;
  }
static void radeonInvalidateState( struct gl_context *ctx, GLuint new_state )
  {
     _swrast_InvalidateState( ctx, new_state );
     _swsetup_InvalidateState( ctx, new_state );
     _vbo_InvalidateState( ctx, new_state );
     _tnl_InvalidateState( ctx, new_state );
-   _ae_invalidate_state( ctx, new_state );
     R100_CONTEXT(ctx)->radeon.NewGLState |= new_state;
  }
/* A hack. Need a faster way to find this out.
   */
  static GLboolean check_material( struct gl_context *ctx )
  {
     TNLcontext *tnl = TNL_CONTEXT(ctx);
     GLint i;


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