On Wed, Jun 7, 2017 at 4:34 PM, Marek Olšák <mar...@gmail.com> wrote: > On Wed, Jun 7, 2017 at 10:28 PM, Ilia Mirkin <imir...@alum.mit.edu> wrote: >> On Wed, Jun 7, 2017 at 4:22 PM, Marek Olšák <mar...@gmail.com> wrote: >>> On Wed, Jun 7, 2017 at 10:12 PM, Ilia Mirkin <imir...@alum.mit.edu> wrote: >>>> This creates string lifetime issues... should probably document that >>>> the pointer returned by get_vendor and get_name are supposed to last >>>> for the lifetime of the screen. >>> >>> Was the lifetime of the string not always guaranteed? >>> >>> Most drivers use a statically-declared string or a literal string. I >>> think the lifetime has always been at least the same as the lifetime >>> of pipe_screen. >> >> Previously it was stored in st_context, so the lifetime only had to be >> for "a little while", until the next line of code saved it off. The >> nouveau implementation is, for better or worse, currently: >> >> static const char * >> nouveau_screen_get_name(struct pipe_screen *pscreen) >> { >> struct nouveau_device *dev = nouveau_screen(pscreen)->device; >> static char buffer[128]; >> >> util_snprintf(buffer, sizeof(buffer), "NV%02X", dev->chipset); >> return buffer; >> } >> >> So while the pointer will remain valid, it will potentially change for >> different screens that are created within the same process space. >> (Which could happen with EGL, or maybe other odd scenarios.) > > I think that should be fixed in drivers. You can, for example, put the > string into your screen structure.
Fully agreed. And as you probably realize, it's a rare scenario. Just looking to get some documentation saying that the pointers should remain valid for the lifetime of the screen. Cheers, -ilia _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev