On 06/07/2017 01:45 AM, Timothy Arceri wrote:
On 07/06/17 05:58, Samuel Pitoiset wrote:
Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com>
---
src/mesa/main/scissor.c | 57 ++++++++++++++++++++++++++++++++-----------------
  1 file changed, 37 insertions(+), 20 deletions(-)

diff --git a/src/mesa/main/scissor.c b/src/mesa/main/scissor.c
index 5cf02168bd..d94663c6e4 100644
--- a/src/mesa/main/scissor.c
+++ b/src/mesa/main/scissor.c
@@ -55,22 +55,10 @@ set_scissor_no_notify(struct gl_context *ctx, unsigned idx,
     ctx->Scissor.ScissorArray[idx].Height = height;
  }
-/**
- * Called via glScissor
- */
-void GLAPIENTRY
-_mesa_Scissor( GLint x, GLint y, GLsizei width, GLsizei height )
+static void
+scissor(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height)
  {
     unsigned i;
-   GET_CURRENT_CONTEXT(ctx);
-
-   if (MESA_VERBOSE & VERBOSE_API)
-      _mesa_debug(ctx, "glScissor %d %d %d %d\n", x, y, width, height);
-
-   if (width < 0 || height < 0) {
-      _mesa_error( ctx, GL_INVALID_VALUE, "glScissor" );
-      return;
-   }
     /* The GL_ARB_viewport_array spec says:
      *
@@ -91,6 +79,25 @@ _mesa_Scissor( GLint x, GLint y, GLsizei width, GLsizei height )
        ctx->Driver.Scissor(ctx);
  }
+/**
+ * Called via glScissor
+ */
+void GLAPIENTRY
+_mesa_Scissor(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+   GET_CURRENT_CONTEXT(ctx);
+
+   if (MESA_VERBOSE & VERBOSE_API)
+      _mesa_debug(ctx, "glScissor %d %d %d %d\n", x, y, width, height);
+
+   if (width < 0 || height < 0) {
+      _mesa_error( ctx, GL_INVALID_VALUE, "glScissor" );
+      return;
+   }
+
+   scissor(ctx, x, y, width, height);
+}
+
  /**
   * Define the scissor box.
@@ -115,6 +122,21 @@ _mesa_set_scissor(struct gl_context *ctx, unsigned idx,
        ctx->Driver.Scissor(ctx);
  }
+static void
+scissor_array(struct gl_context *ctx, GLuint first, GLsizei count,
+              struct gl_scissor_rect *rect)
+{
+   GLsizei i;
+
+   for (i = 0; i < count; i++) {

Please make this:

    for (GLsizei i = 0; i < count; i++) {

IMO it just looks much cleaner :)

Sure, no problem. :)

Pushed with that fixed, Thanks!


Otherwise series:

Reviewed-by: Timothy Arceri <tarc...@itsqueeze.com>


+      set_scissor_no_notify(ctx, i + first, rect[i].X, rect[i].Y,
+                            rect[i].Width, rect[i].Height);
+   }
+
+   if (ctx->Driver.Scissor)
+      ctx->Driver.Scissor(ctx);
+}
+
  /**
   * Define count scissor boxes starting at index.
   *
@@ -150,12 +172,7 @@ _mesa_ScissorArrayv(GLuint first, GLsizei count, const GLint *v)
        }
     }
-   for (i = 0; i < count; i++)
-      set_scissor_no_notify(ctx, i + first,
-                            p[i].X, p[i].Y, p[i].Width, p[i].Height);
-
-   if (ctx->Driver.Scissor)
-      ctx->Driver.Scissor(ctx);
+   scissor_array(ctx, first, count, p);
  }
  /**

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