On Tue, Jun 6, 2017 at 1:45 PM, Jason Ekstrand <ja...@jlekstrand.net> wrote: > > > On Mon, Jun 5, 2017 at 9:52 PM, Jason Ekstrand <ja...@jlekstrand.net> wrote: >> >> On Mon, Jun 5, 2017 at 6:37 PM, Connor Abbott <cwabbo...@gmail.com> wrote: >>> >>> I pushed a v2 at >>> https://cgit.freedesktop.org/~cwabbott0/mesa/log/?h=nir-divergence-v2. >>> I'm not sure if I like this version better, though. I'll have to think >>> about it. In the meantime, feel free to take a look. >> >> >> I've taken a skim through the branch and I agree that I'm not sure either. >> Here's a few thoughts in no particular order: >> >> 1) Other than the fact that it's a pile of churn, it doesn't seem to make >> too much difference whether dFdx and dFdy are ALU or intrinsics >> >> 2) Convergent instructions are, in a lot of ways, easier to deal with >> than plain cross-thread ones. Convergent ops can always be moved up the >> dominance tree or down into uniform control-flow. Regular cross-thread >> instructions can't be moved across any non-uniform control-flow. >> >> 3) dFdx and dFdy are weird because they're convergent so it's clear they >> are special but not clear they should be intrinsics instead of ALU >> >> 4) I like the nir_instr_is_convergent() and nir_instr_is_cross_thread() >> helpers >> >> 5) non-convergent cross-thread instructions should definitely be >> intrinsics. >> >> 6) I think the shader ballot stuff is all non-convergent cross-thread as >> are some of the more advanced subgroup operations (see HLSL shader model >> 6.0). > > > Having slept on things a bit, I think I've come to the conclusion that > leaving dFdx and dFdy as-is should be fine so long as we have the > nir_instr_is_convergent() and _is_cross_thread() helpers. We need to do > special casing in those for texture instructions anyway so adding in a quick > switch for ALU derivatives isn't bad. For shader_ballot type instructions, > I think they're probably best done as intrinsics for now. That way the > compiler will leave them alone most of the time and only things that > actually know what they're doing will ever try to optimize them. > > --Jason
Ok, that sounds good. > >> >> That's all for now, >> >> --Jason >> >>> >>> On Mon, Jun 5, 2017 at 2:43 PM, Jason Ekstrand <ja...@jlekstrand.net> >>> wrote: >>> > On Mon, Jun 5, 2017 at 1:50 PM, Connor Abbott <cwabbo...@gmail.com> >>> > wrote: >>> >> >>> >> On Mon, Jun 5, 2017 at 1:37 PM, Jason Ekstrand <ja...@jlekstrand.net> >>> >> wrote: >>> >> > I'm not sure how I feel about having these as ALU operations. ALU >>> >> > operations are generally pure functions (with the exception >>> >> > derivative) >>> >> > that >>> >> > can be re-ordered at will. I don't really like breaking that. In >>> >> > fact, >>> >> > I'd >>> >> > almost be inclined to make derivatives intrinsics and just >>> >> > special-case >>> >> > them >>> >> > in constant folding. Thoughts? >>> >> >>> >> I wasn't too sure about this either. It is a little weird to make >>> >> these ALU instructions. I followed the rule here that if something can >>> >> be constant-folded, it should be an ALU instruction, but I guess you >>> >> can argue that it's just a coincidence that these can be >>> >> constant-folded anyways. >>> > >>> > >>> > Yeah. As subgroup ops get more complicated, I think a log of the >>> > subgroup >>> > operations can be constant-folded after a fashion but the rules get >>> > weird >>> > fast. >>> > >>> >> >>> >> I guess the main downside is that it would be >>> >> impossible to make nir_algebraic patterns with these, although I can't >>> >> think of too many simple pattern-matching type things you'd want to do >>> >> on these instructions anyways. >>> > >>> > >>> > Yeah. My gut also tells me that shaders which are "advanced" enough to >>> > use >>> > subgroup features probably don't need (or it can't be done) the massive >>> > reductions we do for D3D9-generated shaders. >>> > >>> >> >>> >> Maybe something like not(any(not(foo))) >>> >> -> all(foo) and vice-versa? >>> >> >>> >> > >>> >> > On Mon, Jun 5, 2017 at 12:22 PM, Connor Abbott <cwabbo...@gmail.com> >>> >> > wrote: >>> >> >> >>> >> >> Signed-off-by: Connor Abbott <cwabbo...@gmail.com> >>> >> >> --- >>> >> >> src/compiler/nir/nir_intrinsics.h | 14 ++++++++++++++ >>> >> >> src/compiler/nir/nir_opcodes.py | 18 ++++++++++++++++-- >>> >> >> 2 files changed, 30 insertions(+), 2 deletions(-) >>> >> >> >>> >> >> diff --git a/src/compiler/nir/nir_intrinsics.h >>> >> >> b/src/compiler/nir/nir_intrinsics.h >>> >> >> index 21e7d90..157df7f 100644 >>> >> >> --- a/src/compiler/nir/nir_intrinsics.h >>> >> >> +++ b/src/compiler/nir/nir_intrinsics.h >>> >> >> @@ -330,6 +330,20 @@ SYSTEM_VALUE(channel_num, 1, 0, xx, xx, xx) >>> >> >> SYSTEM_VALUE(alpha_ref_float, 1, 0, xx, xx, xx) >>> >> >> SYSTEM_VALUE(layer_id, 1, 0, xx, xx, xx) >>> >> >> SYSTEM_VALUE(view_index, 1, 0, xx, xx, xx) >>> >> >> +SYSTEM_VALUE(subgroup_invocation, 1, 0, xx, xx, xx) >>> >> >> + >>> >> >> + >>> >> >> +/* ARB_shader_ballot instructions */ >>> >> >> + >>> >> >> +SYSTEM_VALUE(subgroup_eq_mask, 1, 0, xx, xx, xx) >>> >> >> +SYSTEM_VALUE(subgroup_ge_mask, 1, 0, xx, xx, xx) >>> >> >> +SYSTEM_VALUE(subgroup_gt_mask, 1, 0, xx, xx, xx) >>> >> >> +SYSTEM_VALUE(subgroup_le_mask, 1, 0, xx, xx, xx) >>> >> >> +SYSTEM_VALUE(subgroup_lt_mask, 1, 0, xx, xx, xx) >>> >> >> + >>> >> >> +INTRINSIC(ballot, 1, ARR(0), true, 0, 0, 0, xx, xx, xx, >>> >> >> + NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER >>> >> >> | >>> >> >> + NIR_INTRINSIC_CROSS_THREAD) >>> >> >> >>> >> >> /* Blend constant color values. Float values are clamped. */ >>> >> >> SYSTEM_VALUE(blend_const_color_r_float, 1, 0, xx, xx, xx) >>> >> >> diff --git a/src/compiler/nir/nir_opcodes.py >>> >> >> b/src/compiler/nir/nir_opcodes.py >>> >> >> index be3ab6d..05a80b2 100644 >>> >> >> --- a/src/compiler/nir/nir_opcodes.py >>> >> >> +++ b/src/compiler/nir/nir_opcodes.py >>> >> >> @@ -120,8 +120,10 @@ def opcode(name, output_size, output_type, >>> >> >> input_sizes, input_types, >>> >> >> input_types, convergent, cross_thread, >>> >> >> algebraic_properties, const_expr) >>> >> >> >>> >> >> -def unop_convert(name, out_type, in_type, const_expr): >>> >> >> - opcode(name, 0, out_type, [0], [in_type], "", const_expr) >>> >> >> +def unop_convert(name, out_type, in_type, const_expr, >>> >> >> cross_thread=False, >>> >> >> + convergent=False): >>> >> >> + opcode(name, 0, out_type, [0], [in_type], "", const_expr, >>> >> >> convergent, >>> >> >> + cross_thread) >>> >> >> >>> >> >> def unop(name, ty, const_expr, convergent=False, >>> >> >> cross_thread=False): >>> >> >> opcode(name, 0, ty, [0], [ty], "", const_expr, convergent, >>> >> >> cross_thread) >>> >> >> @@ -355,6 +357,18 @@ for i in xrange(1, 5): >>> >> >> for j in xrange(1, 5): >>> >> >> unop_horiz("fnoise{0}_{1}".format(i, j), i, tfloat, j, >>> >> >> tfloat, >>> >> >> "0.0f") >>> >> >> >>> >> >> +# ARB_shader_ballot instructions >>> >> >> + >>> >> >> +opcode("read_invocation", 0, tuint, [0, 1], [tuint, tuint32], "", >>> >> >> "src0", >>> >> >> + cross_thread=True) >>> >> >> +unop("read_first_invocation", tuint, "src0", cross_thread=True) >>> >> >> + >>> >> >> +# ARB_shader_group_vote instructions >>> >> >> + >>> >> >> +unop("any_invocations", tbool, "src0", cross_thread=True) >>> >> >> +unop("all_invocations", tbool, "src0", cross_thread=True) >>> >> >> +unop("all_invocations_equal", tbool, "true", cross_thread=True) >>> >> >> + >>> >> >> def binop_convert(name, out_type, in_type, alg_props, const_expr): >>> >> >> opcode(name, 0, out_type, [0, 0], [in_type, in_type], >>> >> >> alg_props, >>> >> >> const_expr) >>> >> >> >>> >> >> -- >>> >> >> 2.9.3 >>> >> >> >>> >> >> _______________________________________________ >>> >> >> mesa-dev mailing list >>> >> >> mesa-dev@lists.freedesktop.org >>> >> >> https://lists.freedesktop.org/mailman/listinfo/mesa-dev >>> >> > >>> >> > >>> > >>> > >> >> > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev