On 06/06/2017 01:04 AM, Fredrik Höglund wrote:
On Monday 05 June 2017, Samuel Pitoiset wrote:
Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com>
Reviewed-by: Timothy Arceri <tarc...@itsqueeze.com>
---
src/mapi/glapi/gen/ARB_direct_state_access.xml | 2 +-
src/mesa/main/varray.c | 15 +++++++++++++++
src/mesa/main/varray.h | 6 ++++++
3 files changed, 22 insertions(+), 1 deletion(-)
diff --git a/src/mapi/glapi/gen/ARB_direct_state_access.xml
b/src/mapi/glapi/gen/ARB_direct_state_access.xml
index f13a1444a9..cb24d7981c 100644
--- a/src/mapi/glapi/gen/ARB_direct_state_access.xml
+++ b/src/mapi/glapi/gen/ARB_direct_state_access.xml
@@ -607,7 +607,7 @@
<param name="stride" type="GLsizei" />
</function>
- <function name="VertexArrayVertexBuffers">
+ <function name="VertexArrayVertexBuffers" no_error="true">
<param name="vaobj" type="GLuint" />
<param name="first" type="GLuint" />
<param name="count" type="GLsizei" />
diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
index c2c771c173..0cc8b56c64 100644
--- a/src/mesa/main/varray.c
+++ b/src/mesa/main/varray.c
@@ -2273,6 +2273,21 @@ _mesa_BindVertexBuffers(GLuint first, GLsizei count,
const GLuint *buffers,
void GLAPIENTRY
+_mesa_VertexArrayVertexBuffers_no_error(GLuint vaobj, GLuint first,
+ GLsizei count, const GLuint *buffers,
+ const GLintptr *offsets,
+ const GLsizei *strides)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ struct gl_vertex_array_object *vao = _mesa_lookup_vao(ctx, vaobj);
_mesa_lookup_vao_err() has an optimization for DSA entry points
in that it keeps a reference to the last looked up VAO in the context,
and checks if the ID of that object matches the requested ID before
it calls _mesa_HashLookup(). The idea is that when a client makes a
series of calls like this:
glVertexArrayAttribFormat(vaobj, ...);
glVertexArrayAttribBinding(vaobj, ...);
glEnableVertexArrayAttrib(vaobj, ...);
We only look up the object once.
By using _mesa_lookup_vao() here, you bypass that optimization.
That being said, glVertexArrayVertexBuffers() may be the one vertex
array function that doesn't benefit from that optimization.
Your are right, thanks for reporting this. I will probably change this
to try to keep that optimization.
+ vertex_array_vertex_buffers(ctx, vao, first, count,
+ buffers, offsets, strides, true,
+ "glVertexArrayVertexBuffers");
+}
+
+
+void GLAPIENTRY
_mesa_VertexArrayVertexBuffers(GLuint vaobj, GLuint first, GLsizei count,
const GLuint *buffers,
const GLintptr *offsets, const GLsizei
*strides)
diff --git a/src/mesa/main/varray.h b/src/mesa/main/varray.h
index 24e37a9bf7..90ca8483ca 100644
--- a/src/mesa/main/varray.h
+++ b/src/mesa/main/varray.h
@@ -379,6 +379,12 @@ extern void GLAPIENTRY
_mesa_BindVertexBuffers(GLuint first, GLsizei count, const GLuint *buffers,
const GLintptr *offsets, const GLsizei *strides);
+void GLAPIENTRY
+_mesa_VertexArrayVertexBuffers_no_error(GLuint vaobj, GLuint first,
+ GLsizei count, const GLuint *buffers,
+ const GLintptr *offsets,
+ const GLsizei *strides);
+
extern void GLAPIENTRY
_mesa_VertexArrayVertexBuffers(GLuint vaobj, GLuint first, GLsizei count,
const GLuint *buffers,
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