On 06/05/2017 07:12 PM, Marek Olšák wrote:
On Tue, May 30, 2017 at 10:36 PM, Samuel Pitoiset
<samuel.pitoi...@gmail.com> wrote:
To share some common code between bound and bindless images.

Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com>
---
  src/gallium/drivers/radeonsi/si_descriptors.c | 78 ++++++++++++++++-----------
  1 file changed, 46 insertions(+), 32 deletions(-)

diff --git a/src/gallium/drivers/radeonsi/si_descriptors.c 
b/src/gallium/drivers/radeonsi/si_descriptors.c
index 0e0912a165..990ded3af1 100644
--- a/src/gallium/drivers/radeonsi/si_descriptors.c
+++ b/src/gallium/drivers/radeonsi/si_descriptors.c
@@ -748,28 +748,16 @@ si_mark_image_range_valid(const struct pipe_image_view 
*view)
                        view->u.buf.offset + view->u.buf.size);
  }

-static void si_set_shader_image(struct si_context *ctx,
-                               unsigned shader,
-                               unsigned slot, const struct pipe_image_view 
*view,
-                               bool skip_decompress)
+static void si_set_shader_image_desc(struct si_context *ctx,
+                                    const struct pipe_image_view *view,
+                                    bool skip_decompress,
+                                    uint32_t *desc)
  {
         struct si_screen *screen = ctx->screen;
-       struct si_images_info *images = &ctx->images[shader];
-       struct si_descriptors *descs = si_sampler_and_image_descriptors(ctx, 
shader);
         struct r600_resource *res;
-       unsigned desc_slot = si_get_image_slot(slot);
-       uint32_t *desc = descs->list + desc_slot * 8;
-
-       if (!view || !view->resource) {
-               si_disable_shader_image(ctx, shader, slot);
-               return;
-       }

         res = (struct r600_resource *)view->resource;

-       if (&images->views[slot] != view)
-               util_copy_image_view(&images->views[slot], view);
-
         if (res->b.b.target == PIPE_BUFFER) {
                 if (view->access & PIPE_IMAGE_ACCESS_WRITE)
                         si_mark_image_range_valid(view);
@@ -779,9 +767,6 @@ static void si_set_shader_image(struct si_context *ctx,
                                           view->u.buf.offset,
                                           view->u.buf.size, desc);
                 si_set_buf_desc_address(res, view->u.buf.offset, desc + 4);
-
-               images->compressed_colortex_mask &= ~(1 << slot);
-               res->bind_history |= PIPE_BIND_SHADER_IMAGE;
         } else {
                 static const unsigned char swizzle[4] = { 0, 1, 2, 3 };
                 struct r600_texture *tex = (struct r600_texture *)res;
@@ -799,22 +784,10 @@ static void si_set_shader_image(struct si_context *ctx,
                          * The decompression is relatively cheap if the surface
                          * has been decompressed already.
                          */
-                       if (r600_texture_disable_dcc(&ctx->b, tex))
-                               uses_dcc = false;
-                       else
+                       if (!r600_texture_disable_dcc(&ctx->b, tex))
                                 ctx->b.decompress_dcc(&ctx->b.b, tex);
                 }

-               if (is_compressed_colortex(tex)) {
-                       images->compressed_colortex_mask |= 1 << slot;
-               } else {
-                       images->compressed_colortex_mask &= ~(1 << slot);
-               }
-
-               if (uses_dcc &&
-                   p_atomic_read(&tex->framebuffers_bound))
-                       ctx->need_check_render_feedback = true;
-
                 if (ctx->b.chip_class >= GFX9) {
                         /* Always set the base address. The swizzle modes don't
                          * allow setting mipmap level offsets as the base.
@@ -850,6 +823,47 @@ static void si_set_shader_image(struct si_context *ctx,
                                                
util_format_get_blockwidth(view->format),
                                                false, desc);
         }
+}
+
+static void si_set_shader_image(struct si_context *ctx,
+                               unsigned shader,
+                               unsigned slot, const struct pipe_image_view 
*view,
+                               bool skip_decompress)
+{
+       struct si_images_info *images = &ctx->images[shader];
+       struct si_descriptors *descs = si_sampler_and_image_descriptors(ctx, 
shader);
+       struct r600_resource *res;
+       unsigned desc_slot = si_get_image_slot(slot);
+       uint32_t *desc = descs->list + desc_slot * 8;
+
+       if (!view || !view->resource) {
+               si_disable_shader_image(ctx, shader, slot);
+               return;
+       }
+
+       res = (struct r600_resource *)view->resource;
+
+       if (&images->views[slot] != view)
+               util_copy_image_view(&images->views[slot], view);
+
+       si_set_shader_image_desc(ctx, view, skip_decompress, desc);
+
+       if (res->b.b.target == PIPE_BUFFER) {
+               images->compressed_colortex_mask &= ~(1 << slot);
+               res->bind_history |= PIPE_BIND_SHADER_IMAGE;
+       } else {
+               struct r600_texture *tex = (struct r600_texture *)res;
+
+               if (is_compressed_colortex(tex)) {
+                       images->compressed_colortex_mask |= 1 << slot;
+               } else {
+                       images->compressed_colortex_mask &= ~(1 << slot);
+               }
+
+               if (tex->dcc_offset &&

This should be: if (vi_dcc_enabled(tex, level) ...

Right.


Marek

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