From: Marek Olšák <marek.ol...@amd.com> --- src/mesa/state_tracker/st_atom_framebuffer.c | 65 +++++++++++++++------------- src/mesa/state_tracker/st_atom_list.h | 2 +- src/mesa/state_tracker/st_atom_msaa.c | 5 +-- src/mesa/state_tracker/st_cb_bitmap.c | 12 ++--- src/mesa/state_tracker/st_cb_clear.c | 4 +- src/mesa/state_tracker/st_context.c | 6 --- src/mesa/state_tracker/st_context.h | 5 ++- 7 files changed, 48 insertions(+), 51 deletions(-)
diff --git a/src/mesa/state_tracker/st_atom_framebuffer.c b/src/mesa/state_tracker/st_atom_framebuffer.c index 9b15c88..acbe980 100644 --- a/src/mesa/state_tracker/st_atom_framebuffer.c +++ b/src/mesa/state_tracker/st_atom_framebuffer.c @@ -36,20 +36,21 @@ #include "st_context.h" #include "st_atom.h" #include "st_cb_bitmap.h" #include "st_cb_fbo.h" #include "st_texture.h" #include "pipe/p_context.h" #include "cso_cache/cso_context.h" #include "util/u_math.h" #include "util/u_inlines.h" #include "util/u_format.h" +#include "util/u_framebuffer.h" #include "main/framebuffer.h" /** * Update framebuffer size. * * We need to derive pipe_framebuffer size from the bound pipe_surfaces here * instead of copying gl_framebuffer size because for certain target types * (like PIPE_TEXTURE_1D_ARRAY) gl_framebuffer::Height has the number of layers * instead of 1. @@ -100,115 +101,119 @@ framebuffer_quantize_num_samples(struct st_context *st, unsigned num_samples) } return quantized_samples; } /** * Update framebuffer state (color, depth, stencil, etc. buffers) */ void st_update_framebuffer_state( struct st_context *st ) { - struct pipe_framebuffer_state *framebuffer = &st->state.framebuffer; + struct pipe_framebuffer_state framebuffer; struct gl_framebuffer *fb = st->ctx->DrawBuffer; struct st_renderbuffer *strb; GLuint i; st_flush_bitmap_cache(st); st_invalidate_readpix_cache(st); st->state.fb_orientation = st_fb_orientation(fb); /** * Quantize the derived default number of samples: * * A query to the driver of supported MSAA values the * hardware supports is done as to legalize the number * of application requested samples, NumSamples. * See commit eb9cf3c for more information. */ fb->DefaultGeometry._NumSamples = framebuffer_quantize_num_samples(st, fb->DefaultGeometry.NumSamples); - framebuffer->width = _mesa_geometric_width(fb); - framebuffer->height = _mesa_geometric_height(fb); - framebuffer->samples = _mesa_geometric_samples(fb); - framebuffer->layers = _mesa_geometric_layers(fb); + framebuffer.width = _mesa_geometric_width(fb); + framebuffer.height = _mesa_geometric_height(fb); + framebuffer.samples = _mesa_geometric_samples(fb); + framebuffer.layers = _mesa_geometric_layers(fb); /* Examine Mesa's ctx->DrawBuffer->_ColorDrawBuffers state * to determine which surfaces to draw to */ - framebuffer->nr_cbufs = fb->_NumColorDrawBuffers; + framebuffer.nr_cbufs = fb->_NumColorDrawBuffers; for (i = 0; i < fb->_NumColorDrawBuffers; i++) { - pipe_surface_reference(&framebuffer->cbufs[i], NULL); - + framebuffer.cbufs[i] = NULL; strb = st_renderbuffer(fb->_ColorDrawBuffers[i]); if (strb) { if (strb->is_rtt || (strb->texture && _mesa_get_format_color_encoding(strb->Base.Format) == GL_SRGB)) { /* rendering to a GL texture, may have to update surface */ st_update_renderbuffer_surface(st, strb); } if (strb->surface) { - pipe_surface_reference(&framebuffer->cbufs[i], strb->surface); - update_framebuffer_size(framebuffer, strb->surface); + framebuffer.cbufs[i] = strb->surface; + update_framebuffer_size(&framebuffer, strb->surface); } strb->defined = GL_TRUE; /* we'll be drawing something */ } } - for (i = framebuffer->nr_cbufs; i < PIPE_MAX_COLOR_BUFS; i++) { - pipe_surface_reference(&framebuffer->cbufs[i], NULL); + for (i = framebuffer.nr_cbufs; i < PIPE_MAX_COLOR_BUFS; i++) { + framebuffer.cbufs[i] = NULL; } /* Remove trailing GL_NONE draw buffers. */ - while (framebuffer->nr_cbufs && - !framebuffer->cbufs[framebuffer->nr_cbufs-1]) { - framebuffer->nr_cbufs--; + while (framebuffer.nr_cbufs && + !framebuffer.cbufs[framebuffer.nr_cbufs-1]) { + framebuffer.nr_cbufs--; } /* * Depth/Stencil renderbuffer/surface. */ strb = st_renderbuffer(fb->Attachment[BUFFER_DEPTH].Renderbuffer); if (strb) { if (strb->is_rtt) { /* rendering to a GL texture, may have to update surface */ st_update_renderbuffer_surface(st, strb); } - pipe_surface_reference(&framebuffer->zsbuf, strb->surface); - update_framebuffer_size(framebuffer, strb->surface); + framebuffer.zsbuf = strb->surface; + update_framebuffer_size(&framebuffer, strb->surface); } else { strb = st_renderbuffer(fb->Attachment[BUFFER_STENCIL].Renderbuffer); if (strb) { if (strb->is_rtt) { /* rendering to a GL texture, may have to update surface */ st_update_renderbuffer_surface(st, strb); } - pipe_surface_reference(&framebuffer->zsbuf, strb->surface); - update_framebuffer_size(framebuffer, strb->surface); + framebuffer.zsbuf = strb->surface; + update_framebuffer_size(&framebuffer, strb->surface); } else - pipe_surface_reference(&framebuffer->zsbuf, NULL); + framebuffer.zsbuf = NULL; } #ifdef DEBUG /* Make sure the resource binding flags were set properly */ - for (i = 0; i < framebuffer->nr_cbufs; i++) { - assert(!framebuffer->cbufs[i] || - framebuffer->cbufs[i]->texture->bind & PIPE_BIND_RENDER_TARGET); + for (i = 0; i < framebuffer.nr_cbufs; i++) { + assert(!framebuffer.cbufs[i] || + framebuffer.cbufs[i]->texture->bind & PIPE_BIND_RENDER_TARGET); } - if (framebuffer->zsbuf) { - assert(framebuffer->zsbuf->texture->bind & PIPE_BIND_DEPTH_STENCIL); + if (framebuffer.zsbuf) { + assert(framebuffer.zsbuf->texture->bind & PIPE_BIND_DEPTH_STENCIL); } #endif - if (framebuffer->width == USHRT_MAX) - framebuffer->width = 0; - if (framebuffer->height == USHRT_MAX) - framebuffer->height = 0; + if (framebuffer.width == USHRT_MAX) + framebuffer.width = 0; + if (framebuffer.height == USHRT_MAX) + framebuffer.height = 0; + + cso_set_framebuffer(st->cso_context, &framebuffer); - cso_set_framebuffer(st->cso_context, framebuffer); + st->state.fb_width = framebuffer.width; + st->state.fb_height = framebuffer.height; + st->state.fb_num_samples = util_framebuffer_get_num_samples(&framebuffer); + st->state.fb_num_layers = util_framebuffer_get_num_layers(&framebuffer); } diff --git a/src/mesa/state_tracker/st_atom_list.h b/src/mesa/state_tracker/st_atom_list.h index ca997af1..614ee90 100644 --- a/src/mesa/state_tracker/st_atom_list.h +++ b/src/mesa/state_tracker/st_atom_list.h @@ -28,21 +28,21 @@ ST_STATE(ST_NEW_TES_SAMPLERS, st_update_tesseval_samplers) /* depends on update_ ST_STATE(ST_NEW_GS_SAMPLERS, st_update_geometry_samplers) /* depends on update_*_texture for swizzle */ ST_STATE(ST_NEW_FS_SAMPLERS, st_update_fragment_samplers) /* depends on update_*_texture for swizzle */ ST_STATE(ST_NEW_VS_IMAGES, st_bind_vs_images) ST_STATE(ST_NEW_TCS_IMAGES, st_bind_tcs_images) ST_STATE(ST_NEW_TES_IMAGES, st_bind_tes_images) ST_STATE(ST_NEW_GS_IMAGES, st_bind_gs_images) ST_STATE(ST_NEW_FS_IMAGES, st_bind_fs_images) ST_STATE(ST_NEW_FB_STATE, st_update_framebuffer_state) /* depends on update_*_texture and bind_*_images */ -ST_STATE(ST_NEW_SAMPLE_MASK, st_update_sample_mask) +ST_STATE(ST_NEW_SAMPLE_MASK, st_update_sample_mask) /* depends on update_framebuffer_state */ ST_STATE(ST_NEW_SAMPLE_SHADING, st_update_sample_shading) ST_STATE(ST_NEW_VS_CONSTANTS, st_update_vs_constants) ST_STATE(ST_NEW_TCS_CONSTANTS, st_update_tcs_constants) ST_STATE(ST_NEW_TES_CONSTANTS, st_update_tes_constants) ST_STATE(ST_NEW_GS_CONSTANTS, st_update_gs_constants) ST_STATE(ST_NEW_FS_CONSTANTS, st_update_fs_constants) ST_STATE(ST_NEW_VS_UBOS, st_bind_vs_ubos) ST_STATE(ST_NEW_TCS_UBOS, st_bind_tcs_ubos) diff --git a/src/mesa/state_tracker/st_atom_msaa.c b/src/mesa/state_tracker/st_atom_msaa.c index c591fad..dd06517 100644 --- a/src/mesa/state_tracker/st_atom_msaa.c +++ b/src/mesa/state_tracker/st_atom_msaa.c @@ -26,31 +26,28 @@ **************************************************************************/ #include "st_context.h" #include "pipe/p_screen.h" #include "pipe/p_context.h" #include "st_atom.h" #include "st_program.h" #include "cso_cache/cso_context.h" -#include "util/u_framebuffer.h" /* Update the sample mask for MSAA. */ void st_update_sample_mask( struct st_context *st ) { unsigned sample_mask = 0xffffffff; - struct pipe_framebuffer_state *framebuffer = &st->state.framebuffer; - /* dependency here on bound surface (or rather, sample count) is worrying */ - unsigned sample_count = util_framebuffer_get_num_samples(framebuffer); + unsigned sample_count = st->state.fb_num_samples; if (st->ctx->Multisample.Enabled && sample_count > 1) { /* unlike in gallium/d3d10 the mask is only active if msaa is enabled */ if (st->ctx->Multisample.SampleCoverage) { unsigned nr_bits; nr_bits = (unsigned) (st->ctx->Multisample.SampleCoverageValue * (float)sample_count); /* there's lot of ways how to do this. We just use first few bits, since we have no knowledge of sample positions here. When app-supplied mask though is used too might need to be smarter. diff --git a/src/mesa/state_tracker/st_cb_bitmap.c b/src/mesa/state_tracker/st_cb_bitmap.c index ef3f64b..7ba6d82 100644 --- a/src/mesa/state_tracker/st_cb_bitmap.c +++ b/src/mesa/state_tracker/st_cb_bitmap.c @@ -242,22 +242,22 @@ setup_render_state(struct gl_context *ctx, struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS]; uint num = MAX2(fpv->bitmap_sampler + 1, st->state.num_sampler_views[PIPE_SHADER_FRAGMENT]); memcpy(sampler_views, st->state.sampler_views[PIPE_SHADER_FRAGMENT], sizeof(sampler_views)); sampler_views[fpv->bitmap_sampler] = sv; cso_set_sampler_views(cso, PIPE_SHADER_FRAGMENT, num, sampler_views); } /* viewport state: viewport matching window dims */ - cso_set_viewport_dims(cso, st->state.framebuffer.width, - st->state.framebuffer.height, + cso_set_viewport_dims(cso, st->state.fb_width, + st->state.fb_height, st->state.fb_orientation == Y_0_TOP); cso_set_vertex_elements(cso, 3, st->util_velems); cso_set_stream_outputs(st->cso_context, 0, NULL, NULL); } /** * Restore pipeline state after rendering the bitmap textured quad. @@ -276,22 +276,22 @@ restore_render_state(struct gl_context *ctx) * Render a glBitmap by drawing a textured quad */ static void draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z, GLsizei width, GLsizei height, struct pipe_sampler_view *sv, const GLfloat *color) { struct st_context *st = st_context(ctx); struct pipe_context *pipe = st->pipe; - const float fb_width = (float) st->state.framebuffer.width; - const float fb_height = (float) st->state.framebuffer.height; + const float fb_width = (float) st->state.fb_width; + const float fb_height = (float) st->state.fb_height; const float x0 = (float) x; const float x1 = (float) (x + width); const float y0 = (float) y; const float y1 = (float) (y + height); float sLeft = 0.0f, sRight = 1.0f; float tTop = 0.0f, tBot = 1.0f - tTop; const float clip_x0 = x0 / fb_width * 2.0f - 1.0f; const float clip_y0 = y0 / fb_height * 2.0f - 1.0f; const float clip_x1 = x1 / fb_width * 2.0f - 1.0f; const float clip_y1 = y1 / fb_height * 2.0f - 1.0f; @@ -659,22 +659,22 @@ st_DrawAtlasBitmaps(struct gl_context *ctx, const struct gl_bitmap_atlas *atlas, GLuint count, const GLubyte *ids) { struct st_context *st = st_context(ctx); struct pipe_context *pipe = st->pipe; struct st_texture_object *stObj = st_texture_object(atlas->texObj); struct pipe_sampler_view *sv; /* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */ const float z = ctx->Current.RasterPos[2] * 2.0f - 1.0f; const float *color = ctx->Current.RasterColor; - const float clip_x_scale = 2.0f / st->state.framebuffer.width; - const float clip_y_scale = 2.0f / st->state.framebuffer.height; + const float clip_x_scale = 2.0f / st->state.fb_width; + const float clip_y_scale = 2.0f / st->state.fb_height; const unsigned num_verts = count * 4; const unsigned num_vert_bytes = num_verts * sizeof(struct st_util_vertex); struct st_util_vertex *verts; struct pipe_vertex_buffer vb = {0}; unsigned i; if (!st->bitmap.vs) { init_bitmap_state(st); } diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c index f507775..175e2e8 100644 --- a/src/mesa/state_tracker/st_cb_clear.c +++ b/src/mesa/state_tracker/st_cb_clear.c @@ -46,21 +46,20 @@ #include "st_cb_fbo.h" #include "st_draw.h" #include "st_format.h" #include "st_program.h" #include "pipe/p_context.h" #include "pipe/p_shader_tokens.h" #include "pipe/p_state.h" #include "pipe/p_defines.h" #include "util/u_format.h" -#include "util/u_framebuffer.h" #include "util/u_inlines.h" #include "util/u_simple_shaders.h" #include "cso_cache/cso_context.h" /** * Do per-context initialization for glClear. */ void @@ -177,22 +176,21 @@ clear_with_quad(struct gl_context *ctx, unsigned clear_buffers) { struct st_context *st = st_context(ctx); struct cso_context *cso = st->cso_context; const struct gl_framebuffer *fb = ctx->DrawBuffer; const GLfloat fb_width = (GLfloat) fb->Width; const GLfloat fb_height = (GLfloat) fb->Height; const GLfloat x0 = (GLfloat) ctx->DrawBuffer->_Xmin / fb_width * 2.0f - 1.0f; const GLfloat x1 = (GLfloat) ctx->DrawBuffer->_Xmax / fb_width * 2.0f - 1.0f; const GLfloat y0 = (GLfloat) ctx->DrawBuffer->_Ymin / fb_height * 2.0f - 1.0f; const GLfloat y1 = (GLfloat) ctx->DrawBuffer->_Ymax / fb_height * 2.0f - 1.0f; - unsigned num_layers = - util_framebuffer_get_num_layers(&st->state.framebuffer); + unsigned num_layers = st->state.fb_num_layers; /* printf("%s %s%s%s %f,%f %f,%f\n", __func__, color ? "color, " : "", depth ? "depth, " : "", stencil ? "stencil" : "", x0, y0, x1, y1); */ diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c index 9b803c6..a1328fb 100644 --- a/src/mesa/state_tracker/st_context.c +++ b/src/mesa/state_tracker/st_context.c @@ -573,39 +573,33 @@ destroy_tex_sampler_cb(GLuint id, void *data, void *userData) { struct gl_texture_object *texObj = (struct gl_texture_object *) data; struct st_context *st = (struct st_context *) userData; st_texture_release_sampler_view(st, st_texture_object(texObj)); } void st_destroy_context( struct st_context *st ) { struct gl_context *ctx = st->ctx; - GLuint i; /* This must be called first so that glthread has a chance to finish */ _mesa_glthread_destroy(ctx); _mesa_HashWalk(ctx->Shared->TexObjects, destroy_tex_sampler_cb, st); st_reference_fragprog(st, &st->fp, NULL); st_reference_prog(st, &st->gp, NULL); st_reference_vertprog(st, &st->vp, NULL); st_reference_prog(st, &st->tcp, NULL); st_reference_prog(st, &st->tep, NULL); st_reference_compprog(st, &st->cp, NULL); - /* release framebuffer surfaces */ - for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) { - pipe_surface_reference(&st->state.framebuffer.cbufs[i], NULL); - } - pipe_surface_reference(&st->state.framebuffer.zsbuf, NULL); pipe_sampler_view_reference(&st->pixel_xfer.pixelmap_sampler_view, NULL); pipe_resource_reference(&st->pixel_xfer.pixelmap_texture, NULL); _vbo_DestroyContext(ctx); st_destroy_program_variants(st); _mesa_free_context_data(ctx); /* This will free the st_context too, so 'st' must not be accessed diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h index 520cd8d..631c3ae 100644 --- a/src/mesa/state_tracker/st_context.h +++ b/src/mesa/state_tracker/st_context.h @@ -132,21 +132,24 @@ struct st_context struct pipe_rasterizer_state rasterizer; struct pipe_sampler_state samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS]; GLuint num_samplers[PIPE_SHADER_TYPES]; struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS]; GLuint num_sampler_views[PIPE_SHADER_TYPES]; struct pipe_clip_state clip; struct { void *ptr; unsigned size; } constants[PIPE_SHADER_TYPES]; - struct pipe_framebuffer_state framebuffer; + unsigned fb_width; + unsigned fb_height; + unsigned fb_num_samples; + unsigned fb_num_layers; struct pipe_scissor_state scissor[PIPE_MAX_VIEWPORTS]; struct pipe_viewport_state viewport[PIPE_MAX_VIEWPORTS]; struct { unsigned num; boolean include; struct pipe_scissor_state rects[PIPE_MAX_WINDOW_RECTANGLES]; } window_rects; unsigned sample_mask; GLuint poly_stipple[32]; /**< In OpenGL's bottom-to-top order */ -- 2.7.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev