Based on discussions with Jason, Ivy Bridge and Bay Trail only actually support 16 samplers, while newer hardware can support more than the current limit of 64. Therefore set the lower limit where needed, and bump up to 128 for everything else. There is also a limit on the total number of other resources of around 250.
This allows Dawn of War III to render correctly on ANV. Signed-off-by: Alex Smith <asm...@feralinteractive.com> --- src/intel/vulkan/anv_device.c | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/src/intel/vulkan/anv_device.c b/src/intel/vulkan/anv_device.c index ab484ed..aacd07f 100644 --- a/src/intel/vulkan/anv_device.c +++ b/src/intel/vulkan/anv_device.c @@ -765,6 +765,9 @@ void anv_GetPhysicalDeviceProperties( const uint32_t max_raw_buffer_sz = devinfo->gen >= 7 ? (1ul << 30) : (1ul << 27); + const uint32_t max_samplers = (devinfo->gen >= 8 || devinfo->is_haswell) ? + 128 : 16; + VkSampleCountFlags sample_counts = isl_device_get_sample_counts(&pdevice->isl_dev); @@ -783,13 +786,13 @@ void anv_GetPhysicalDeviceProperties( .bufferImageGranularity = 64, /* A cache line */ .sparseAddressSpaceSize = 0, .maxBoundDescriptorSets = MAX_SETS, - .maxPerStageDescriptorSamplers = 64, + .maxPerStageDescriptorSamplers = max_samplers, .maxPerStageDescriptorUniformBuffers = 64, .maxPerStageDescriptorStorageBuffers = 64, - .maxPerStageDescriptorSampledImages = 64, + .maxPerStageDescriptorSampledImages = max_samplers, .maxPerStageDescriptorStorageImages = 64, .maxPerStageDescriptorInputAttachments = 64, - .maxPerStageResources = 128, + .maxPerStageResources = 250, .maxDescriptorSetSamplers = 256, .maxDescriptorSetUniformBuffers = 256, .maxDescriptorSetUniformBuffersDynamic = MAX_DYNAMIC_BUFFERS / 2, -- 2.9.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev