On 12/15/2011 04:46 PM, Brian Paul wrote:

Nice refactor.  For the series,

Reviewed-by: Ian Romanick <ian.d.roman...@intel.com>

We'll call this from the mipmap generation code.
---
  src/mesa/main/teximage.c |   11 ++++++-----
  src/mesa/main/teximage.h |    4 ++++
  2 files changed, 10 insertions(+), 5 deletions(-)

diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 8a002b6..eccc0fd 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -2205,9 +2205,10 @@ check_rtt_cb(GLuint key, void *data, void *userData)
   * in size or format since that effects FBO completeness.
   * Any FBOs rendering into the texture must be re-validated.
   */
-static void
-update_fbo_texture(struct gl_context *ctx, struct gl_texture_object *texObj,
-                   GLuint face, GLuint level)
+void
+_mesa_update_fbo_texture(struct gl_context *ctx,
+                         struct gl_texture_object *texObj,
+                         GLuint face, GLuint level)
  {
     /* Only check this texture if it's been marked as RenderToTexture */
     if (texObj->_RenderToTexture) {
@@ -2502,7 +2503,7 @@ teximage(struct gl_context *ctx, GLuint dims,

                 check_gen_mipmap(ctx, target, texObj, level);

-               update_fbo_texture(ctx, texObj, face, level);
+               _mesa_update_fbo_texture(ctx, texObj, face, level);

                 /* state update */
                 texObj->_Complete = GL_FALSE;
@@ -2844,7 +2845,7 @@ copyteximage(struct gl_context *ctx, GLuint dims,

              check_gen_mipmap(ctx, target, texObj, level);

-            update_fbo_texture(ctx, texObj, face, level);
+            _mesa_update_fbo_texture(ctx, texObj, face, level);

              /* state update */
              texObj->_Complete = GL_FALSE;
diff --git a/src/mesa/main/teximage.h b/src/mesa/main/teximage.h
index 9cc7d5a..d756646 100644
--- a/src/mesa/main/teximage.h
+++ b/src/mesa/main/teximage.h
@@ -80,6 +80,10 @@ _mesa_choose_texture_format(struct gl_context *ctx,
                              GLenum target, GLint level,
                              GLenum internalFormat, GLenum format, GLenum 
type);

+extern void
+_mesa_update_fbo_texture(struct gl_context *ctx,
+                         struct gl_texture_object *texObj,
+                         GLuint face, GLuint level);

  extern void
  _mesa_clear_texture_image(struct gl_context *ctx,

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