On 01/06/17 23:04, Samuel Pitoiset wrote:
Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com>
---
src/mesa/main/bufferobj.c | 15 +++++++++++----
1 file changed, 11 insertions(+), 4 deletions(-)
diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c
index 9e656a4c98..08f5a9e59b 100644
--- a/src/mesa/main/bufferobj.c
+++ b/src/mesa/main/bufferobj.c
@@ -4237,6 +4237,15 @@ _mesa_BindBuffersBase(GLenum target, GLuint first,
GLsizei count,
}
}
+static inline void
Compilers will generally ignore inline in a .c file. To force inlining
you should use ALWAYS_INLINE here. With that 2-4 are:
Reviewed-by: Timothy Arceri <tarc...@itsqueeze.com>
+invalidate_buffer_subdata(struct gl_context *ctx,
+ struct gl_buffer_object *bufObj, GLintptr offset,
+ GLsizeiptr length)
+{
+ if (ctx->Driver.InvalidateBufferSubData)
+ ctx->Driver.InvalidateBufferSubData(ctx, bufObj, offset, length);
+}
+
void GLAPIENTRY
_mesa_InvalidateBufferSubData(GLuint buffer, GLintptr offset,
GLsizeiptr length)
@@ -4286,8 +4295,7 @@ _mesa_InvalidateBufferSubData(GLuint buffer, GLintptr
offset,
return;
}
- if (ctx->Driver.InvalidateBufferSubData)
- ctx->Driver.InvalidateBufferSubData(ctx, bufObj, offset, length);
+ invalidate_buffer_subdata(ctx, bufObj, offset, length);
}
void GLAPIENTRY
@@ -4324,8 +4332,7 @@ _mesa_InvalidateBufferData(GLuint buffer)
return;
}
- if (ctx->Driver.InvalidateBufferSubData)
- ctx->Driver.InvalidateBufferSubData(ctx, bufObj, 0, bufObj->Size);
+ invalidate_buffer_subdata(ctx, bufObj, 0, bufObj->Size);
}
static void
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