On 01/06/17 23:04, Samuel Pitoiset wrote:
Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com>
---
  src/mesa/main/bufferobj.c | 15 +++++++++++----
  1 file changed, 11 insertions(+), 4 deletions(-)

diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c
index 9e656a4c98..08f5a9e59b 100644
--- a/src/mesa/main/bufferobj.c
+++ b/src/mesa/main/bufferobj.c
@@ -4237,6 +4237,15 @@ _mesa_BindBuffersBase(GLenum target, GLuint first, 
GLsizei count,
     }
  }
+static inline void

Compilers will generally ignore inline in a .c file. To force inlining you should use ALWAYS_INLINE here. With that 2-4 are:

Reviewed-by: Timothy Arceri <tarc...@itsqueeze.com>

+invalidate_buffer_subdata(struct gl_context *ctx,
+                          struct gl_buffer_object *bufObj, GLintptr offset,
+                          GLsizeiptr length)
+{
+   if (ctx->Driver.InvalidateBufferSubData)
+      ctx->Driver.InvalidateBufferSubData(ctx, bufObj, offset, length);
+}
+
  void GLAPIENTRY
  _mesa_InvalidateBufferSubData(GLuint buffer, GLintptr offset,
                                GLsizeiptr length)
@@ -4286,8 +4295,7 @@ _mesa_InvalidateBufferSubData(GLuint buffer, GLintptr 
offset,
        return;
     }
- if (ctx->Driver.InvalidateBufferSubData)
-      ctx->Driver.InvalidateBufferSubData(ctx, bufObj, offset, length);
+   invalidate_buffer_subdata(ctx, bufObj, offset, length);
  }
void GLAPIENTRY
@@ -4324,8 +4332,7 @@ _mesa_InvalidateBufferData(GLuint buffer)
        return;
     }
- if (ctx->Driver.InvalidateBufferSubData)
-      ctx->Driver.InvalidateBufferSubData(ctx, bufObj, 0, bufObj->Size);
+   invalidate_buffer_subdata(ctx, bufObj, 0, bufObj->Size);
  }
static void

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