On Thu, Dec 15, 2011 at 11:08 AM, zhigang gong <zhigang.g...@gmail.com> wrote: > On Thu, Dec 15, 2011 at 11:57 PM, Eric Anholt <e...@anholt.net> wrote: >> On Thu, 15 Dec 2011 17:58:45 +0800, zhigang.g...@linux.intel.com wrote: >>> From: Zhigang Gong <zhigang.g...@linux.intel.com> >>> >>> Glamor need a function to create a texture from a >>> BO allocated by using libdrm directly in DDX layer. >>> EGL image extension API eglCreateImageKHR does support >>> this function, but that extension only support one >>> colore format - ARGB32 which is not sufficent for >>> us. I discussed this in the mail list and KRH suggest >>> me to extent GBM to support more color formats should >>> be better. I took his advice and decide to use gbm >>> bo to create image. Now before extent the color formats, >>> I have to add a new API to the create a gbo from a >>> name. This commit is for that purpose. >> >> If the DDX is going to be doing the memory management, then the DRI >> driver needs to be using the same bufmgr struct and DRI fd as the DDX so >> you can share the handle (and thus the mapping and userland caching) >> instead of the name. > Looks better than just create an image from the name as the DDX and DRI > are really running in the same process in this case. But I don't know how to > share the DDX's bufmgr with DRI driver, and how to make a texture from > a handle directly by using the EGL/GBM interfaces. Can you give me more hints > about how to achieve that? Thanks.
I think you need to make the DDX use GBM for all allocations then. Kristian _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev