Old-style samplers (ie. bound samplers) are stored as
PROGRAM_SAMPLER, while bindless ones are PROGRAM_UNIFORM.

Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haeh...@amd.com>
---
 src/mesa/program/ir_to_mesa.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index 825f03d590..ab39406bd2 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -2452,7 +2452,7 @@ add_uniform_to_shader::visit_field(const glsl_type *type, 
const char *name,
       return;
 
    gl_register_file file;
-   if (type->without_array()->is_sampler()) {
+   if (type->without_array()->is_sampler() && !var->data.bindless) {
       file = PROGRAM_SAMPLER;
    } else {
       file = PROGRAM_UNIFORM;
-- 
2.13.0

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