Old-style samplers (ie. bound samplers) are stored as PROGRAM_SAMPLER, while bindless ones are PROGRAM_UNIFORM.
Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com> Reviewed-by: Nicolai Hähnle <nicolai.haeh...@amd.com> --- src/mesa/program/ir_to_mesa.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp index 825f03d590..ab39406bd2 100644 --- a/src/mesa/program/ir_to_mesa.cpp +++ b/src/mesa/program/ir_to_mesa.cpp @@ -2452,7 +2452,7 @@ add_uniform_to_shader::visit_field(const glsl_type *type, const char *name, return; gl_register_file file; - if (type->without_array()->is_sampler()) { + if (type->without_array()->is_sampler() && !var->data.bindless) { file = PROGRAM_SAMPLER; } else { file = PROGRAM_UNIFORM; -- 2.13.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev