On Tue, 2017-05-23 at 15:19 -0400, Ilia Mirkin wrote: > On Tue, May 23, 2017 at 3:00 PM, Lyude <ly...@redhat.com> wrote: > > Signed-off-by: Lyude <ly...@redhat.com> > > --- > > src/mesa/state_tracker/st_extensions.c | 1 + > > src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 6 +++++- > > 2 files changed, 6 insertions(+), 1 deletion(-) > > > > diff --git a/src/mesa/state_tracker/st_extensions.c > > b/src/mesa/state_tracker/st_extensions.c > > index f3db702..7674156 100644 > > --- a/src/mesa/state_tracker/st_extensions.c > > +++ b/src/mesa/state_tracker/st_extensions.c > > @@ -600,6 +600,7 @@ void st_init_extensions(struct pipe_screen > > *screen, > > { > > o(ARB_occlusion_query2), PIPE_CAP_OCCLUSION_QUERY > > }, > > { > > o(ARB_pipeline_statistics_query), PIPE_CAP_QUERY_PIPELINE_STATIS > > TICS }, > > { > > o(ARB_point_sprite), PIPE_CAP_POINT_SPRITE > > }, > > + { > > o(ARB_post_depth_coverage), PIPE_CAP_POST_DEPTH_COVERAGE > > }, > > { > > o(ARB_query_buffer_object), PIPE_CAP_QUERY_BUFFER_OBJECT > > }, > > { o(ARB_robust_buffer_access_behavior), > > PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR }, > > { > > o(ARB_sample_shading), PIPE_CAP_SAMPLE_SHADING > > }, > > diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp > > b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp > > index 76cd4dc..e038206 100644 > > --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp > > +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp > > @@ -6376,9 +6376,13 @@ st_translate_program( > > } > > > > if (procType == PIPE_SHADER_FRAGMENT) { > > - if (program->shader->Program->info.fs.early_fragment_tests) > > + if (program->shader->Program->info.fs.early_fragment_tests) > > { > > ureg_property(ureg, TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL, > > 1); > > > > + if (program->shader->Program- > > >info.fs.post_depth_coverage) > > + ureg_property(ureg, > > TGSI_PROPERTY_FS_POST_DEPTH_COVERAGE, 1); > > From the spec, > > "Use of this feature implicitly enables early fragment tests." > > However I see nothing that would force early_fragment_tests to be > enabled when post_depth_coverage is enabled. Nice catch. I had assumed intel would have already added this into the GL/GLSL plumbing for this but looking at their commits they never added anything either...
will fixup for the next rev > > > + } > > + > > if (proginfo->info.inputs_read & VARYING_BIT_POS) { > > /* Must do this after setting up t->inputs. */ > > emit_wpos(st_context(ctx), t, proginfo, ureg, > > -- > > 2.9.4 > > > > _______________________________________________ > > mesa-dev mailing list > > mesa-dev@lists.freedesktop.org > > https://lists.freedesktop.org/mailman/listinfo/mesa-dev -- Cheers, Lyude _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev