Hello Samuel,
running this on radeonsi/RX580.
Didn't saw better numbers for Wine/TS2017 (TrainSimulator 2017) ever
before.
But didn't feaguered if it (can) use bindless (with Wine/stagging). Do
we have a knob to toggle bindless on and off?
A key from Feral for DiRT Rally or the like would be very nice (my son
would go crazy). - He (nine years old) love (car) simulators. ~50 € is
much for 'testing'...
So got my
Tested-by: Dieter Nützel <die...@nuetzel-hh.de>
Here come some output from 'ogl-samples'
/opt/ogl-samples> ./build/release/gl-420-primitive-bindless-nv
ATTENTION: default value of option mesa_glthread overridden by
environment.
OpenGL Version Needed 4.2 ( 4.5 Found )
Failed to find Extension: "GL_NV_shader_buffer_load"
Running Test
Test Ended
/opt/ogl-samples> ./build/release/gl-420-texture-bindless-nv
ATTENTION: default value of option mesa_glthread overridden by
environment.
OpenGL Version Needed 4.2 ( 4.5 Found )
Failed to find Extension: "GL_NV_bindless_texture"
Running Test
Test Ended
GL_ARB_bindless_texture 'faking' needed?
Dieter
Am 19.05.2017 18:52, schrieb Samuel Pitoiset:
Hi,
This series implements ARB_bindless_texture for RadeonSI.
Reminder: the GLSL compiler part is already upstream.
This series has been mainly tested with Feral games, here's the list of
existing games that use ARB_bindless_texture (though not by default):
- DXMD
- Hitman
- Dirt Rally
- Mad Max
Today, Feral announced "Warhammer 40,000: Dawn of War III" (called
DOW3) which
is going to be released next month. This game *requires*
ARB_bindless_texture,
that now explains why I did all this work. :-) So, we have ~3 weeks for
merging
this whole series. It would be very nice to have DOW3 support at day
one!
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