Hello Samuel,

running this on radeonsi/RX580.
Didn't saw better numbers for Wine/TS2017 (TrainSimulator 2017) ever before. But didn't feaguered if it (can) use bindless (with Wine/stagging). Do we have a knob to toggle bindless on and off? A key from Feral for DiRT Rally or the like would be very nice (my son would go crazy). - He (nine years old) love (car) simulators. ~50 € is much for 'testing'...

So got my

Tested-by: Dieter Nützel <die...@nuetzel-hh.de>

Here come some output from 'ogl-samples'

/opt/ogl-samples> ./build/release/gl-420-primitive-bindless-nv
ATTENTION: default value of option mesa_glthread overridden by environment.
OpenGL Version Needed 4.2 ( 4.5 Found )
Failed to find Extension: "GL_NV_shader_buffer_load"
Running Test
Test Ended
/opt/ogl-samples> ./build/release/gl-420-texture-bindless-nv
ATTENTION: default value of option mesa_glthread overridden by environment.
OpenGL Version Needed 4.2 ( 4.5 Found )
Failed to find Extension: "GL_NV_bindless_texture"
Running Test
Test Ended

GL_ARB_bindless_texture 'faking' needed?

Dieter

Am 19.05.2017 18:52, schrieb Samuel Pitoiset:
Hi,

This series implements ARB_bindless_texture for RadeonSI.

Reminder: the GLSL compiler part is already upstream.

This series has been mainly tested with Feral games, here's the list of
existing games that use ARB_bindless_texture (though not by default):

- DXMD
- Hitman
- Dirt Rally
- Mad Max

Today, Feral announced "Warhammer 40,000: Dawn of War III" (called DOW3) which is going to be released next month. This game *requires* ARB_bindless_texture, that now explains why I did all this work. :-) So, we have ~3 weeks for merging this whole series. It would be very nice to have DOW3 support at day one!
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