On 12/14/2011 12:24 AM, Marek Olšák wrote:
> On Tue, Dec 13, 2011 at 11:22 PM, Jose Fonseca <jfons...@vmware.com> wrote:
>> Another approach would be just to add the property, and kill output mask. 
>> Two ways of doing the same is what I'd like to avoid. I'll need a day (it's 
>> late here) to think about this and see how output mask is being actually 
>> used in the code.
> 
> I think it would be better to axe the UsageMask (unless there's a need
> to declare an output with the mask _Y_W for example) and add a
> NumComponents field. The interpolation of varyings would be less
> computionally-expensive if we knew the exact number of used components
> and the number were less than 4 (depends on hw).

I'd even save slots if a user only used, for example, gl_TexCoord[0].xw.
You cannot make it .xy internally because of point coordinate replacement.

If you want NumComponents, just do last_bit_set(UsageMask) + 1.

> 
> Marek
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