On Thu, May 18, 2017 at 2:43 AM, Iago Toral Quiroga <ito...@igalia.com> wrote: > As we do for all other cases of float/double conversions to integers. > > v2: use round() instead of IROUND() macros > --- > src/mesa/main/uniform_query.cpp | 2 +- > 1 file changed, 1 insertion(+), 1 deletion(-) > > diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp > index b53f60b..2fdbc83 100644 > --- a/src/mesa/main/uniform_query.cpp > +++ b/src/mesa/main/uniform_query.cpp > @@ -576,7 +576,7 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, > GLint location, > break; > } > case GLSL_TYPE_FLOAT: { > - int64_t tmp = src[sidx].f; > + int64_t tmp = (int64_t) roundf(src[sidx].f);
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