Hi Philipp,

On 19 May 2017 at 23:07, Philipp Zabel <philipp.za...@gmail.com> wrote:
> Before the swapchain event queue is destroyed, all proxy objects that 
> reference
> it must be dropped. Otherwise we risk a use-after-free if a frame callback 
> event
> or buffer release events are received afterwards.
> This happens when an application destroys and recreates a swapchain in FIFO
> mode between two frames without using the 
> VkSwapchainCreateInfoKHR::oldSwapchain
> mechanism to keep the old swapchain until after the next redraw.

Thanks, this looks good to me - pushed now.

Cheers,
Daniel
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