On Thu, 8 Dec 2011 17:07:51 -0800, Kenneth Graunke <kenn...@whitecape.org> wrote: > This series adds vertex shader texturing support to the i965 driver, as > required by OpenGL 3.0. Only two things remain: textureGrad() on shadow > samplers (which isn't supported in hardware), and coordinate clamping to > support proper filtering at texture borders. > > While I added code for texturing on all generations, I'm only enabling it > on Gen6-7 for now due to lack of testing: my texelFetch and textureSize > tests fail to run on Gen4-5 due to unrelated interpolation bugs. > > Thanks in advance for the review!
Review sent out, patches with no reply are Reviewed-by: Eric Anholt <e...@anholt.net>
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