----- Original Message ----- > This is an updated version of the patch set I sent to the list a few > hours > ago.
> There is now a TGSI property called > TGSI_PROPERTY_NUM_CLIP_DISTANCES > that drivers can use to determine how many of the 8 available clip > distances > are actually used by a shader. Can't the info in TGSI_PROPERTY_NUM_CLIP_DISTANCES be easily derived from the shader, and queried through src/gallium/auxiliary/tgsi/tgsi_scan.h ? Could you also elaborate on why TGSI_SEMANTIC_CLIPDIST is useful for the drivers? I personally don't have nothing against it, but just like to understand why it makes a difference. Jose _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev