Maybe there is a better way to do this. But by the time we get to assigning uniform locs, we want the atomic_uint's to all be gone, otherwise we assert in st_glsl_attrib_type_size().
Signed-off-by: Rob Clark <robdcl...@gmail.com> --- Are there any other cases? If atomic_uint is an opaque type, I'm not sure how it could appear in a struct.. src/compiler/nir/nir_lower_atomics_to_ssbo.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/compiler/nir/nir_lower_atomics_to_ssbo.c b/src/compiler/nir/nir_lower_atomics_to_ssbo.c index cd69de2..fd8e84f 100644 --- a/src/compiler/nir/nir_lower_atomics_to_ssbo.c +++ b/src/compiler/nir/nir_lower_atomics_to_ssbo.c @@ -189,7 +189,9 @@ nir_lower_atomics_to_ssbo(nir_shader *shader, unsigned ssbo_offset) /* replace atomic_uint uniforms with ssbo's: */ unsigned replaced = 0; nir_foreach_variable_safe(var, &shader->uniforms) { - if (glsl_get_base_type(var->type) == GLSL_TYPE_ATOMIC_UINT) { + if ((glsl_get_base_type(var->type) == GLSL_TYPE_ATOMIC_UINT) || + ((glsl_get_base_type(var->type) == GLSL_TYPE_ARRAY) && + (glsl_get_base_type(glsl_get_array_element(var->type)) == GLSL_TYPE_ATOMIC_UINT))) { exec_node_remove(&var->node); if (replaced & (1 << var->data.binding)) -- 2.9.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev