On Thu, 11 May 2017 21:02:21 +0200 Nicolai Hähnle <nhaeh...@gmail.com> wrote: > Violating the "async" promise on debug callbacks is a problem. This > breaks the OpenGL API in a place where it wasn't broken before, and > that's not okay. As an application developer who has occasionally relied on this behavior to debug OpenGL issues, I'll ask you to please not break it. When I set a synchronous debug callback I expect it to be called from my OpenGL thread and from the actual API call. I think anyone who requests synchronous callbacks is willing to live with any speed hit it might cause.
Thanks Turo Lamminen _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev