As sRGB now supports lossless compression, don't we also need to stop resolving single sampled color render buffers for sRGB formats in Gen 10.
Signed-off-by: Anuj Phogat <anuj.pho...@gmail.com> --- src/mesa/drivers/dri/i965/brw_context.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c index 1247d03..9e19617 100644 --- a/src/mesa/drivers/dri/i965/brw_context.c +++ b/src/mesa/drivers/dri/i965/brw_context.c @@ -326,7 +326,7 @@ intel_update_state(struct gl_context * ctx, GLuint new_state) * enabled because otherwise the surface state will be programmed with the * linear equivalent format anyway. */ - if (brw->gen >= 9 && ctx->Color.sRGBEnabled) { + if (brw->gen == 9 && ctx->Color.sRGBEnabled) { struct gl_framebuffer *fb = ctx->DrawBuffer; for (int i = 0; i < fb->_NumColorDrawBuffers; i++) { struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[i]; -- 2.9.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev