On Thu 11 May 2017, Jason Ekstrand wrote: > On Thu, May 11, 2017 at 7:03 AM, Pohjolainen, Topi < > topi.pohjolai...@gmail.com> wrote: > > > On Wed, May 10, 2017 at 02:30:31PM -0700, Jason Ekstrand wrote: > > > --- > > > src/intel/isl/isl_gen6.c | 30 ++++++++++++------------------ > > > 1 file changed, 12 insertions(+), 18 deletions(-) > > > > > > diff --git a/src/intel/isl/isl_gen6.c b/src/intel/isl/isl_gen6.c > > > index b746903..0de9620 100644 > > > --- a/src/intel/isl/isl_gen6.c > > > +++ b/src/intel/isl/isl_gen6.c > > > @@ -88,6 +88,8 @@ isl_gen6_choose_image_alignment_el(const struct > > isl_device *dev, > > > * | format | halign | valign | > > > * +------------------------+--------+--------+ > > > * | YUV 4:2:2 formats | 4 | * | > > > + * | BC1-5 | 4 | 4 | > > > + * | FXT1 | 8 | 4 | > > > * | uncompressed formats | 4 | * | > > > * +------------------------+--------+--------+ > > > * > > > @@ -110,29 +112,13 @@ isl_gen6_choose_image_alignment_el(const struct > > isl_device *dev, > > > */ > > > > > > if (isl_format_is_compressed(info->format)) { > > > + /* Compressed formats have an alignment equal to their block size > > */ > > > *image_align_el = isl_extent3d(1, 1, 1); > > > return; > > > } > > > > > > - if (isl_format_is_yuv(info->format)) { > > > - *image_align_el = isl_extent3d(4, 2, 1); > > > - return; > > > - } > > > - > > > - if (info->samples > 1) { > > > - *image_align_el = isl_extent3d(4, 4, 1); > > > - return; > > > - } > > > - > > > - if (isl_surf_usage_is_depth_or_stencil(info->usage) && > > > - !ISL_DEV_USE_SEPARATE_STENCIL(dev)) { > > > > Maybe mention in the commit that we drop this as it is always false on > > gen6+? > > In isl.c: "dev->use_separate_stencil = ISL_DEV_GEN(dev) >= 6;" > > > > No, I dropped it not because we always use separate stencil but because > it's redundant with the regular depth case. The PRM says to use a 4x4 > alignment for all depth buffers but 4x2 for separate stencil. Combined > depth-stencil falls under the "depth" case so I didn't think we needed to > call it out explicitly.
I admit that the condition I wrote if (isl_surf_usage_is_depth_or_stencil(info->usage) && !ISL_DEV_USE_SEPARATE_STENCIL(dev)) was poorly chosen. I should've written it without relying on ISL_DEV_USE_SEPARATE_STENCIL. Topi has a point because a surface with format=ISL_FORMAT_X24_TYPELESS_G8_UINT will necessarily have usage=ISL_SURF_USAGE_STENCIL_BIT (no depth bit). The hardware requires the surface to have valign=4, and my badly written (but correct) condition ensured valign=4 in this case. After this patch, the function wrongly chooses valign=2. I suggest either a. Asserting that separate stencil is true in the neighborhood of if (isl_surf_usage_is_depth(info->usage)) { /* depth buffer (possibly interleaved with stencil) */ *image_align_el = isl_extent3d(4, 4, 1); return; } and dropping the reference to possible interleaved stencil. b. Or, better, rewrite the original logic to be clearer. if ((info->usage & ISL_SURF_USAGE_STENCIL_BIT) && info->format == ISL_FORMAT_R8_UINT) { /* separate stencil surface */ *image_align_el = isl_extent3d(4, 2, 1); return; } if (info->usage & (ISL_SURF_USAGE_DEPTH_BIT | ISL_SURF_USAGE_STENCIL_BIT)) /* separate depth surface or interleaved depthstencil */ *image_align_el = isl_extent3d(4, 4, 1); return; } > > Other than that: > > > > Reviewed-by: Topi Pohjolainen <topi.pohjolai...@intel.com> > > > > > - /* interleaved depthstencil buffer */ > > > - *image_align_el = isl_extent3d(4, 4, 1); > > > - return; > > > - } > > > - > > > if (isl_surf_usage_is_depth(info->usage)) { > > > - /* separate depth buffer */ > > > + /* depth buffer (possibly interleaved with stencil) */ > > > *image_align_el = isl_extent3d(4, 4, 1); > > > return; > > > } > > > @@ -143,5 +129,13 @@ isl_gen6_choose_image_alignment_el(const struct > > isl_device *dev, > > > return; > > > } > > > > > > + if (info->samples > 1) { > > > + *image_align_el = isl_extent3d(4, 4, 1); > > > + return; > > > + } > > > + > > > + /* For everything else, we can chose any vertical alignment we > > want. We > > > + * choose an alignment of 2 because it uses the least memory. > > > + */ > > > *image_align_el = isl_extent3d(4, 2, 1); The code is correct, but the comment is wrong. We cannot choose any valign we wish for the remaining cases. It is true that 2 is *valid* for all remaining cases, but it is also *required* for some of those cases, as explained in the big comment block above. Namely, all render target surfaces and also separate stencil require valign=2. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev