Reorder the uniforms to load first the dvec4-aligned variables in the push constant buffer and then push the vec4-aligned ones.
This fixes a bug were the dvec3/4 might be loaded one part on a GRF and the rest in next GRF, so the region parameters to read that could break the HW rules. v2: - Fix broken logic. - Add a comment to explain what should be needed to optimise the usage of the push constant buffer slots, as this patch does not pack the uniforms. Signed-off-by: Samuel Iglesias Gonsálvez <sigles...@igalia.com> Cc: "17.1" <mesa-sta...@lists.freedesktop.org> --- src/intel/compiler/brw_vec4.cpp | 97 +++++++++++++++++++++++++++++++---------- 1 file changed, 74 insertions(+), 23 deletions(-) diff --git a/src/intel/compiler/brw_vec4.cpp b/src/intel/compiler/brw_vec4.cpp index 0909ddb586..18bfd48fa1 100644 --- a/src/intel/compiler/brw_vec4.cpp +++ b/src/intel/compiler/brw_vec4.cpp @@ -583,16 +583,44 @@ vec4_visitor::split_uniform_registers() } } +/* This function returns the register number where we placed the uniform */ +static int +set_push_constant_loc(const int nr_uniforms, int *new_uniform_count, + const int src, const int size, + int *new_loc, int *new_chan, + int *new_chans_used) +{ + int dst; + /* Find the lowest place we can slot this uniform in. */ + for (dst = 0; dst < nr_uniforms; dst++) { + if (new_chans_used[dst] + size <= 4) + break; + } + + assert(dst < nr_uniforms); + + new_loc[src] = dst; + new_chan[src] = new_chans_used[dst]; + new_chans_used[dst] += size; + + *new_uniform_count = MAX2(*new_uniform_count, dst + 1); + return dst; +} + void vec4_visitor::pack_uniform_registers() { uint8_t chans_used[this->uniforms]; int new_loc[this->uniforms]; int new_chan[this->uniforms]; + bool is_aligned_to_dvec4[this->uniforms]; + int new_chans_used[this->uniforms]; memset(chans_used, 0, sizeof(chans_used)); memset(new_loc, 0, sizeof(new_loc)); memset(new_chan, 0, sizeof(new_chan)); + memset(new_chans_used, 0, sizeof(new_chans_used)); + memset(is_aligned_to_dvec4, 0, sizeof(is_aligned_to_dvec4)); /* Find which uniform vectors are actually used by the program. We * expect unused vector elements when we've moved array access out @@ -631,10 +659,19 @@ vec4_visitor::pack_uniform_registers() unsigned channel = BRW_GET_SWZ(inst->src[i].swizzle, c) + 1; unsigned used = MAX2(chans_used[reg], channel * channel_size); - if (used <= 4) - chans_used[reg] = used; - else - chans_used[reg + 1] = used - 4; + /* FIXME: Marked all channels as used, so each uniform will + * fully use one or two vec4s. If we want to pack them, we need + * to, among other changes, set chans_used[reg] = used; + * chans_used[reg+1] = used - 4; and fix the swizzle at the + * end in order to set the proper location. + */ + if (used <= 4) { + chans_used[reg] = 4; + } else { + is_aligned_to_dvec4[reg] = true; + is_aligned_to_dvec4[reg + 1] = true; + chans_used[reg + 1] = 4; + } } } @@ -659,42 +696,56 @@ vec4_visitor::pack_uniform_registers() int new_uniform_count = 0; + /* As the uniforms are going to be reordered, take the data from a temporary + * copy of the original param[]. + */ + gl_constant_value **param = ralloc_array(NULL, gl_constant_value*, + stage_prog_data->nr_params); + memcpy(param, stage_prog_data->param, + sizeof(gl_constant_value*) * stage_prog_data->nr_params); + /* Now, figure out a packing of the live uniform vectors into our - * push constants. + * push constants. Start with dvec{3,4} because they are aligned to + * dvec4 size (2 vec4). */ for (int src = 0; src < uniforms; src++) { int size = chans_used[src]; - if (size == 0) + if (size == 0 || !is_aligned_to_dvec4[src]) continue; - int dst; - /* Find the lowest place we can slot this uniform in. */ - for (dst = 0; dst < src; dst++) { - if (chans_used[dst] + size <= 4) - break; + int dst = set_push_constant_loc(uniforms, &new_uniform_count, + src, size, new_loc, new_chan, + new_chans_used); + if (dst != src) { + /* Move the references to the data */ + for (int j = 0; j < size; j++) { + stage_prog_data->param[dst * 4 + new_chan[src] + j] = + param[src * 4 + j]; + } } + } - if (src == dst) { - new_loc[src] = dst; - new_chan[src] = 0; - } else { - new_loc[src] = dst; - new_chan[src] = chans_used[dst]; + /* Continue with the rest of data, which is aligned to vec4. */ + for (int src = 0; src < uniforms; src++) { + int size = chans_used[src]; + + if (size == 0 || is_aligned_to_dvec4[src]) + continue; + int dst = set_push_constant_loc(uniforms, &new_uniform_count, + src, size, new_loc, new_chan, + new_chans_used); + if (dst != src) { /* Move the references to the data */ for (int j = 0; j < size; j++) { stage_prog_data->param[dst * 4 + new_chan[src] + j] = - stage_prog_data->param[src * 4 + j]; + param[src * 4 + j]; } - - chans_used[dst] += size; - chans_used[src] = 0; } - - new_uniform_count = MAX2(new_uniform_count, dst + 1); } + ralloc_free(param); this->uniforms = new_uniform_count; /* Now, update the instructions for our repacked uniforms. */ -- 2.11.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev