On Thu, 2017-04-27 at 09:31 -0700, Jason Ekstrand wrote: > --- > src/intel/vulkan/anv_device.c | 2 +- > src/intel/vulkan/genX_cmd_buffer.c | 56 ++++++++++++++++++++++---- > ------------ > 2 files changed, 34 insertions(+), 24 deletions(-) > > diff --git a/src/intel/vulkan/anv_device.c > b/src/intel/vulkan/anv_device.c > index b2edb54..93f7401 100644 > --- a/src/intel/vulkan/anv_device.c > +++ b/src/intel/vulkan/anv_device.c > @@ -522,7 +522,7 @@ void anv_GetPhysicalDeviceFeatures( > .sampleRateShading = true, > .dualSrcBlend = true, > .logicOp = true, > - .multiDrawIndirect = false, > + .multiDrawIndirect = true, > .drawIndirectFirstInstance = true, > .depthClamp = true, > .depthBiasClamp = true, > diff --git a/src/intel/vulkan/genX_cmd_buffer.c > b/src/intel/vulkan/genX_cmd_buffer.c > index 163c022..bfb5472 100644 > --- a/src/intel/vulkan/genX_cmd_buffer.c > +++ b/src/intel/vulkan/genX_cmd_buffer.c > @@ -1880,25 +1880,30 @@ void genX(CmdDrawIndirect)( > ANV_FROM_HANDLE(anv_buffer, buffer, _buffer); > struct anv_pipeline *pipeline = cmd_buffer->state.pipeline; > const struct brw_vs_prog_data *vs_prog_data = > get_vs_prog_data(pipeline); > - struct anv_bo *bo = buffer->bo; > - uint32_t bo_offset = buffer->offset + offset; > > if (anv_batch_has_error(&cmd_buffer->batch)) > return; > > genX(cmd_buffer_flush_state)(cmd_buffer); > > - if (vs_prog_data->uses_basevertex || vs_prog_data- > >uses_baseinstance) > - emit_base_vertex_instance_bo(cmd_buffer, bo, bo_offset + 8); > - if (vs_prog_data->uses_drawid) > - emit_draw_index(cmd_buffer, 0); > + for (uint32_t i = 0; i < drawCount; i++) { > + struct anv_bo *bo = buffer->bo;
You can put the line above before the loop, maybe make 'bo' const too. Reviewed-by: Iago Toral Quiroga <ito...@igalia.com> > + uint32_t bo_offset = buffer->offset + offset; > > - load_indirect_parameters(cmd_buffer, buffer, offset, false); > + if (vs_prog_data->uses_basevertex || vs_prog_data- > >uses_baseinstance) > + emit_base_vertex_instance_bo(cmd_buffer, bo, bo_offset + > 8); > + if (vs_prog_data->uses_drawid) > + emit_draw_index(cmd_buffer, i); > > - anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE), prim) { > - prim.IndirectParameterEnable = true; > - prim.VertexAccessType = SEQUENTIAL; > - prim.PrimitiveTopologyType = pipeline->topology; > + load_indirect_parameters(cmd_buffer, buffer, offset, false); > + > + anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE), prim) { > + prim.IndirectParameterEnable = true; > + prim.VertexAccessType = SEQUENTIAL; > + prim.PrimitiveTopologyType = pipeline->topology; > + } > + > + offset += stride; > } > } > > @@ -1913,26 +1918,31 @@ void genX(CmdDrawIndexedIndirect)( > ANV_FROM_HANDLE(anv_buffer, buffer, _buffer); > struct anv_pipeline *pipeline = cmd_buffer->state.pipeline; > const struct brw_vs_prog_data *vs_prog_data = > get_vs_prog_data(pipeline); > - struct anv_bo *bo = buffer->bo; > - uint32_t bo_offset = buffer->offset + offset; > > if (anv_batch_has_error(&cmd_buffer->batch)) > return; > > genX(cmd_buffer_flush_state)(cmd_buffer); > > - /* TODO: We need to stomp base vertex to 0 somehow */ > - if (vs_prog_data->uses_basevertex || vs_prog_data- > >uses_baseinstance) > - emit_base_vertex_instance_bo(cmd_buffer, bo, bo_offset + 12); > - if (vs_prog_data->uses_drawid) > - emit_draw_index(cmd_buffer, 0); > + for (uint32_t i = 0; i < drawCount; i++) { > + struct anv_bo *bo = buffer->bo; > + uint32_t bo_offset = buffer->offset + offset; > > - load_indirect_parameters(cmd_buffer, buffer, offset, true); > + /* TODO: We need to stomp base vertex to 0 somehow */ > + if (vs_prog_data->uses_basevertex || vs_prog_data- > >uses_baseinstance) > + emit_base_vertex_instance_bo(cmd_buffer, bo, bo_offset + > 12); > + if (vs_prog_data->uses_drawid) > + emit_draw_index(cmd_buffer, i); > > - anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE), prim) { > - prim.IndirectParameterEnable = true; > - prim.VertexAccessType = RANDOM; > - prim.PrimitiveTopologyType = pipeline->topology; > + load_indirect_parameters(cmd_buffer, buffer, offset, true); > + > + anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE), prim) { > + prim.IndirectParameterEnable = true; > + prim.VertexAccessType = RANDOM; > + prim.PrimitiveTopologyType = pipeline->topology; > + } > + > + offset += stride; > } > } > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev