I made a comment in patch 2 that I think needs to be fixed. With that fixed patches 2, 3 and 8 are:
Reviewed-by: Iago Toral Quiroga <ito...@igalia.com> I also dropped a comment in patch 9 mostly to double-check that there are no shenanigans with the annotation counts, in which case you can add my Rb to that as well. Iago On Mon, 2017-05-01 at 13:54 -0700, Matt Turner wrote: > This series adds the userspace portion required to save the shader > programs > that were running when a GPU hang occurred in the error state. > > From there we can feed the error state to aubinator_error_decode, > which will > parse the batch and find the shader programs, validate them (using > brw_eu_validate.c) and then disassemble them. > > Hopefully this will provide us with enough information to get a > handle on > fixing some GPU hangs. > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev