Samplers are encoded into the instruction word, so there's no need to make space in the uniform file.
Previously matrix_columns and vector_elements were set to 0, making this else case a no-op. Commit 75a31a20af26 changed that, causing malloc corruption in thousands of tests on i965. Fixes: 75a31a20af26 ("glsl: set vector_elements to 1 for samplers") Cc: Matt Turner <matts...@gmail.com> Cc: Samuel Pitoiset <samuel.pitoi...@gmail.com> --- src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp b/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp index f35e8f8..f0bccac 100644 --- a/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp +++ b/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp @@ -128,21 +128,21 @@ brw_nir_setup_glsl_uniform(gl_shader_stage stage, nir_variable *var, * gl_uniform_storage structs for each subcomponent that * glGetUniformLocation() could name. We know it's been set up in the same * order we'd walk the type, so walk the list of storage and find anything * with our name, or the prefix of a component that starts with our name. */ unsigned uniform_index = var->data.driver_location / 4; for (unsigned u = 0; u < prog->sh.data->NumUniformStorage; u++) { struct gl_uniform_storage *storage = &prog->sh.data->UniformStorage[u]; - if (storage->builtin) + if (storage->builtin || storage->type->is_sampler()) continue; if (strncmp(var->name, storage->name, namelen) != 0 || (storage->name[namelen] != 0 && storage->name[namelen] != '.' && storage->name[namelen] != '[')) { continue; } if (storage->type->is_image()) { -- 2.9.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev