Return as soon as we find an existing color channel that's enabled for
writing.  Typically, this allows us to return true on the first loop
iteration intead of doing four iterations.

No piglit regressions.
---
 src/mesa/main/clear.c | 9 +++++----
 1 file changed, 5 insertions(+), 4 deletions(-)

diff --git a/src/mesa/main/clear.c b/src/mesa/main/clear.c
index a1bb36e..884cf98 100644
--- a/src/mesa/main/clear.c
+++ b/src/mesa/main/clear.c
@@ -115,16 +115,17 @@ color_buffer_writes_enabled(const struct gl_context *ctx, 
unsigned idx)
 {
    struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[idx];
    GLuint c;
-   GLubyte colorMask = 0;
 
    if (rb) {
       for (c = 0; c < 4; c++) {
-         if (_mesa_format_has_color_component(rb->Format, c))
-            colorMask |= ctx->Color.ColorMask[idx][c];
+         if (ctx->Color.ColorMask[idx][c] &&
+             _mesa_format_has_color_component(rb->Format, c)) {
+            return true;
+         }
       }
    }
 
-   return colorMask != 0;
+   return false;
 }
 
 
-- 
1.9.1

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