On Mon, Apr 24, 2017 at 11:42 PM, Samuel Pitoiset <samuel.pitoi...@gmail.com> wrote: > > > On 04/24/2017 11:22 PM, Rob Clark wrote: >> >> On Mon, Apr 24, 2017 at 5:18 PM, Samuel Pitoiset >> <samuel.pitoi...@gmail.com> wrote: >>> >>> >>> >>> On 04/24/2017 11:12 PM, Rob Clark wrote: >>>> >>>> >>>> so I guess this is likely to hurt pipe drivers that don't (yet?) have >>>> a real compiler backend. (Ie. etnaviv and freedreno/a2xx.) So maybe >>>> it should be optional. >>> >>> >>> >>> I can't say for these drivers, but it seems safer to add an option if >>> this >>> can hurt them. How about PIPE_SHADER_CAP_TGSI_MERGE_REGISTERS? >> >> >> so we have already PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY .. not sure >> why that is a cap and not a shader-cap, tbh. I guess I'm ok with >> either bikeshed color ;-) > > > yeah, not sure of the _SHADER_ or not :)
Shader CAPs are mainly used when the value may vary with each shader stage. Marek _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev