On 2017-04-23T18:12:47 +0000 <org.mesa3d.mesa-us...@io7m.com> wrote: > > Hello. > > I have the following apitrace that seems to indicate a uniform variable > being erroneously optimized out:
This one is my fault. Due to a preprocessing mishap, the values for the surface albedo and specular values were being set to (0.0, 0.0, 0.0). The compiler correctly spotted that I was multiplying the light values by this constant zero value later on and optimized out the light values entirely. Sorry for the noise! M
pgpUDyb4euEpC.pgp
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