https://bugs.freedesktop.org/show_bug.cgi?id=100741

--- Comment #1 from Bartosz Tomczyk <bartosz.tomczy...@gmail.com> ---
I've bisected it and first bad commit is:

commit a5e733c6b52e93de3000647d075f5ca2f55fcb71
Author: Rob Clark <robdcl...@gmail.com>
Date:   Wed Oct 26 16:52:52 2016 -0400

    mesa: drop current draw/read buffer when ctx is released



Another way of fixing it:

diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 3570f94f5a..b0a46422f2 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -1664,8 +1664,6 @@ _mesa_make_current( struct gl_context *newCtx,
       _mesa_flush(curCtx);

    /* We used to call _glapi_check_multithread() here.  Now do it in drivers
*/
-   _glapi_set_context((void *) newCtx);
-   assert(_mesa_get_current_context() == newCtx);

    if (!newCtx) {
       _glapi_set_dispatch(NULL);  /* none current */
@@ -1673,8 +1671,12 @@ _mesa_make_current( struct gl_context *newCtx,
          _mesa_reference_framebuffer(&curCtx->WinSysDrawBuffer, NULL);
          _mesa_reference_framebuffer(&curCtx->WinSysReadBuffer, NULL);
       }
+      _glapi_set_context(NULL);
+      assert(_mesa_get_current_context() == NULL);
    }
    else {
+      _glapi_set_context((void *) newCtx);
+      assert(_mesa_get_current_context() == newCtx);
       _glapi_set_dispatch(newCtx->CurrentClientDispatch);

       if (drawBuffer && readBuffer) {

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