For the series:

Reviewed-by: Nicolai Hähnle <nicolai.haeh...@amd.com>

On 20.04.2017 19:02, Samuel Pitoiset wrote:
Hi,

Found by inspection while working on the GLSL bindless alternative
(ie. don't introduce new base types). A full piglit run doesn't
report any regressions using RadeonSI.

Please review,
Thanks!

Samuel Pitoiset (2):
  glsl: make component_slots() returns 1 for sampler types
  glsl: get rid of values_for_type()

 src/compiler/glsl/link_uniforms.cpp | 19 ++-----------------
 src/compiler/glsl/linker.h          |  3 ---
 src/compiler/glsl/shader_cache.cpp  |  4 ++--
 src/compiler/glsl_types.cpp         |  5 ++---
 4 files changed, 6 insertions(+), 25 deletions(-)



--
Lerne, wie die Welt wirklich ist,
Aber vergiss niemals, wie sie sein sollte.
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