For the series: Reviewed-by: Nicolai Hähnle <nicolai.haeh...@amd.com>
On 20.04.2017 19:02, Samuel Pitoiset wrote:
Hi, Found by inspection while working on the GLSL bindless alternative (ie. don't introduce new base types). A full piglit run doesn't report any regressions using RadeonSI. Please review, Thanks! Samuel Pitoiset (2): glsl: make component_slots() returns 1 for sampler types glsl: get rid of values_for_type() src/compiler/glsl/link_uniforms.cpp | 19 ++----------------- src/compiler/glsl/linker.h | 3 --- src/compiler/glsl/shader_cache.cpp | 4 ++-- src/compiler/glsl_types.cpp | 5 ++--- 4 files changed, 6 insertions(+), 25 deletions(-)
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