From: Emil Velikov <emil.veli...@collabora.com> As mentioned in the manual - comparing pthread_t handles via the C comparison operator is incorrect and pthread_equal() should be used instead.
Cc: Timothy Arceri <tarc...@itsqueeze.com> Cc: Eric Anholt <e...@anholt.net> Fixes: d8d81fbc316 ("mesa: Add infrastructure for a worker thread to process GL commands.") Signed-off-by: Emil Velikov <emil.veli...@collabora.com> --- src/mesa/main/glthread.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mesa/main/glthread.c b/src/mesa/main/glthread.c index c4d3f4a4349..455b829cd8d 100644 --- a/src/mesa/main/glthread.c +++ b/src/mesa/main/glthread.c @@ -265,7 +265,7 @@ _mesa_glthread_finish(struct gl_context *ctx) * dri interface entrypoints), in which case we don't need to actually * synchronize against ourself. */ - if (pthread_self() == glthread->thread) + if (pthread_equal(pthread_self(), glthread->thread)) return; pthread_mutex_lock(&glthread->mutex); -- 2.12.2 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev