s/order/sort :) Reviewed-by: Iago Toral Quiroga <ito...@igalia.com>
On Thu, 2017-04-20 at 14:02 +0200, Samuel Iglesias Gonsálvez wrote: > It helps to find the envvar you are looking for. > > Signed-off-by: Samuel Iglesias Gonsálvez <sigles...@igalia.com> > --- > docs/envvars.html | 58 +++++++++++++++++++++++++++---------------- > ------------ > 1 file changed, 29 insertions(+), 29 deletions(-) > > diff --git a/docs/envvars.html b/docs/envvars.html > index a064f569c8b..05afd2d5529 100644 > --- a/docs/envvars.html > +++ b/docs/envvars.html > @@ -163,47 +163,47 @@ See the <a href="xlibdriver.html">Xlib software > driver page</a> for details. > This is useful for debugging hangs, etc.</li> > <li>INTEL_DEBUG - a comma-separated list of named flags, which do > various things: > <ul> > - <li>color - use color in output</li> > - <li>tex - emit messages about textures.</li> > - <li>state - emit messages about state flag tracking</li> > - <li>blit - emit messages about blit operations</li> > - <li>miptree - emit messages about miptrees</li> > - <li>perf - emit messages about performance issues</li> > - <li>perfmon - emit messages about AMD_performance_monitor</li> > + <li>ann - annotate IR in assembly dumps</li> > + <li>aub - dump batches into an AUB trace for use with simulation > tools</li> > <li>bat - emit batch information</li> > - <li>pix - emit messages about pixel operations</li> > + <li>blit - emit messages about blit operations</li> > + <li>blorp - emit messages about the blorp operations (blits & > clears)</li> > <li>buf - emit messages about buffer objects</li> > + <li>clip - emit messages about the clip unit (for old gens, > includes the CLIP program)</li> > + <li>color - use color in output</li> > + <li>cs - dump shader assembly for compute shaders</li> > + <li>do32 - generate compute shader SIMD32 programs even if > workgroup size doesn't exceed the SIMD16 limit</li> > + <li>dri - emit messages about the DRI interface</li> > <li>fbo - emit messages about framebuffers</li> > <li>fs - dump shader assembly for fragment shaders</li> > <li>gs - dump shader assembly for geometry shaders</li> > - <li>sync - after sending each batch, emit a message and wait for > that batch to finish rendering</li> > - <li>prim - emit messages about drawing primitives</li> > - <li>vert - emit messages about vertex assembly</li> > - <li>dri - emit messages about the DRI interface</li> > - <li>sf - emit messages about the strips & fans unit (for old > gens, includes the SF program)</li> > - <li>stats - enable statistics counters. you probably actually > want perfmon or intel_gpu_top instead.</li> > - <li>urb - emit messages about URB setup</li> > - <li>vs - dump shader assembly for vertex shaders</li> > - <li>clip - emit messages about the clip unit (for old gens, > includes the CLIP program)</li> > - <li>aub - dump batches into an AUB trace for use with simulation > tools</li> > - <li>shader_time - record how much GPU time is spent in each > shader</li> > + <li>hex - print instruction hex dump with the disassembly</li> > + <li>l3 - emit messages about the new L3 state during > transitions</li> > + <li>miptree - emit messages about miptrees</li> > + <li>no8 - don't generate SIMD8 fragment shader</li> > <li>no16 - suppress generation of 16-wide fragment shaders. > useful for debugging broken shaders</li> > - <li>blorp - emit messages about the blorp operations (blits & > clears)</li> > + <li>nocompact - disable instruction compaction</li> > <li>nodualobj - suppress generation of dual-object geometry > shader code</li> > + <li>norbc - disable single sampled render buffer compression</li> > <li>optimizer - dump shader assembly to files at each > optimization pass and iteration that make progress</li> > - <li>ann - annotate IR in assembly dumps</li> > - <li>no8 - don't generate SIMD8 fragment shader</li> > - <li>vec4 - force vec4 mode in vertex shader</li> > + <li>perf - emit messages about performance issues</li> > + <li>perfmon - emit messages about AMD_performance_monitor</li> > + <li>pix - emit messages about pixel operations</li> > + <li>prim - emit messages about drawing primitives</li> > + <li>sf - emit messages about the strips & fans unit (for old > gens, includes the SF program)</li> > + <li>shader_time - record how much GPU time is spent in each > shader</li> > <li>spill_fs - force spilling of all registers in the scalar > backend (useful to debug spilling code)</li> > <li>spill_vec4 - force spilling of all registers in the vec4 > backend (useful to debug spilling code)</li> > - <li>cs - dump shader assembly for compute shaders</li> > - <li>hex - print instruction hex dump with the disassembly</li> > - <li>nocompact - disable instruction compaction</li> > + <li>state - emit messages about state flag tracking</li> > + <li>stats - enable statistics counters. you probably actually > want perfmon or intel_gpu_top instead.</li> > + <li>sync - after sending each batch, emit a message and wait for > that batch to finish rendering</li> > <li>tcs - dump shader assembly for tessellation control > shaders</li> > <li>tes - dump shader assembly for tessellation evaluation > shaders</li> > - <li>l3 - emit messages about the new L3 state during > transitions</li> > - <li>do32 - generate compute shader SIMD32 programs even if > workgroup size doesn't exceed the SIMD16 limit</li> > - <li>norbc - disable single sampled render buffer compression</li> > + <li>tex - emit messages about textures.</li> > + <li>urb - emit messages about URB setup</li> > + <li>vec4 - force vec4 mode in vertex shader</li> > + <li>vert - emit messages about vertex assembly</li> > + <li>vs - dump shader assembly for vertex shaders</li> > </ul> > <li>INTEL_PRECISE_TRIG - if set to 1, true or yes, then the driver > prefers > accuracy over performance in trig functions.</li> _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev