On 12/03/2011 09:07 AM, Brian Paul wrote:
No driver implemented this and we always returned "True" for residence
queries.
Most useless query evar.
Reviewed-by: Ian Romanick <ian.d.roman...@intel.com>
Is there's some similar infrastructure for querying residence of ARB
vertex shaders? I think that can also die.
---
src/mesa/drivers/common/driverfuncs.c | 1 -
src/mesa/main/dd.h | 5 -----
src/mesa/main/texobj.c | 23 +++--------------------
src/mesa/main/texparam.c | 6 ++----
4 files changed, 5 insertions(+), 30 deletions(-)
diff --git a/src/mesa/drivers/common/driverfuncs.c
b/src/mesa/drivers/common/driverfuncs.c
index 17281de..50fcede 100644
--- a/src/mesa/drivers/common/driverfuncs.c
+++ b/src/mesa/drivers/common/driverfuncs.c
@@ -119,7 +119,6 @@ _mesa_init_driver_functions(struct dd_function_table
*driver)
driver->UnmapTextureImage = _swrast_unmap_teximage;
driver->MapTexture = NULL;
driver->UnmapTexture = NULL;
- driver->IsTextureResident = NULL;
driver->DrawTex = _mesa_meta_DrawTex;
/* Vertex/fragment programs */
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index a068397..d6f70d1 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -532,11 +532,6 @@ struct dd_function_table {
void (*UnmapRenderbuffer)(struct gl_context *ctx,
struct gl_renderbuffer *rb);
- /**
- * Called by glAreTextureResident().
- */
- GLboolean (*IsTextureResident)( struct gl_context *ctx,
- struct gl_texture_object *t );
/*@}*/
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index 17c78ce..8e447ca 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -1184,10 +1184,7 @@ _mesa_PrioritizeTextures( GLsizei n, const GLuint
*texName,
*
* \return GL_TRUE if all textures are resident and \p residences is left
unchanged,
*
- * \sa glAreTexturesResident().
- *
- * Looks up each texture in the hash and calls
- * dd_function_table::IsTextureResident.
+ * Note: we assume all textures are always resident
*/
GLboolean GLAPIENTRY
_mesa_AreTexturesResident(GLsizei n, const GLuint *texName,
@@ -1195,7 +1192,7 @@ _mesa_AreTexturesResident(GLsizei n, const GLuint
*texName,
{
GET_CURRENT_CONTEXT(ctx);
GLboolean allResident = GL_TRUE;
- GLint i, j;
+ GLint i;
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
if (n< 0) {
@@ -1206,6 +1203,7 @@ _mesa_AreTexturesResident(GLsizei n, const GLuint
*texName,
if (!texName || !residences)
return GL_FALSE;
+ /* We only do error checking on the texture names */
for (i = 0; i< n; i++) {
struct gl_texture_object *t;
if (texName[i] == 0) {
@@ -1217,21 +1215,6 @@ _mesa_AreTexturesResident(GLsizei n, const GLuint
*texName,
_mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident");
return GL_FALSE;
}
- if (!ctx->Driver.IsTextureResident ||
- ctx->Driver.IsTextureResident(ctx, t)) {
- /* The texture is resident */
- if (!allResident)
- residences[i] = GL_TRUE;
- }
- else {
- /* The texture is not resident */
- if (allResident) {
- allResident = GL_FALSE;
- for (j = 0; j< i; j++)
- residences[j] = GL_TRUE;
- }
- residences[i] = GL_FALSE;
- }
}
return allResident;
diff --git a/src/mesa/main/texparam.c b/src/mesa/main/texparam.c
index f4ec633..0f92a5b 100644
--- a/src/mesa/main/texparam.c
+++ b/src/mesa/main/texparam.c
@@ -1114,8 +1114,7 @@ _mesa_GetTexParameterfv( GLenum target, GLenum pname,
GLfloat *params )
}
break;
case GL_TEXTURE_RESIDENT:
- *params = ctx->Driver.IsTextureResident ?
- ctx->Driver.IsTextureResident(ctx, obj) : 1.0F;
+ *params = 1.0F;
break;
case GL_TEXTURE_PRIORITY:
*params = obj->Priority;
@@ -1261,8 +1260,7 @@ _mesa_GetTexParameteriv( GLenum target, GLenum pname,
GLint *params )
}
break;;
case GL_TEXTURE_RESIDENT:
- *params = ctx->Driver.IsTextureResident ?
- ctx->Driver.IsTextureResident(ctx, obj) : 1;
+ *params = 1;
break;;
case GL_TEXTURE_PRIORITY:
*params = FLOAT_TO_INT(obj->Priority);
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